Don't Trample the Flowers: Difference between revisions
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'''Don't Trample the Flowers''', titled '''Land of the Livid Dead''' on the world map, is a level in ''[[Rayman Origins]]''. It consists of the four first parts of the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc. | '''Don't Trample the Flowers''', titled '''Land of the Livid Dead''' on the world map, is a level in ''[[Rayman Origins]]''. It consists of the four first parts of the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc. | ||
== | ==Part 1== | ||
From the beginning point of the level, a [[Granny]] comes walking to [[Rayman]] and the team. These enemies will be encountered throughout, as well as [[Tulips]] and [[Darkroot]]s. Dangerous purple water will also appear later in the area. The area itself is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges. | From the beginning point of the level, a [[Granny]] comes walking to [[Rayman]] and the team. These enemies will be encountered throughout, as well as [[Tulips]] and [[Darkroot]]s. Dangerous purple water will also appear later in the area. The area itself is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges. | ||
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== | ==Part 2== | ||
The second | The second part begins with the player being chased by [[Flying creature]]s. The player must run from them, while avoiding [[Darkroot]]s and [[Granny|Grannies]] while also keeping up with the [[Snake of the Dead]], which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight [[Granny|Grannies]] and stay ahead of the [[Darkroot]] coming from behind. | ||
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| [[File:LividDead Section2.jpg|thumb|left|The second area of the level.]] | | [[File:LividDead Section2.jpg|thumb|left|The second area of the level.]] | ||
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== | ==Part 3== | ||
The third | The third part of the level is similar to the first both in scenery and in the fact that the team must once again avoid [[Granny|Grannies]], [[Tulips]], and [[Darkroot]]s. This part is more complex than the first area, though. The players must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them. | ||
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== | ==Part 4== | ||
The fourth | The fourth part involves more [[Granny|Grannies]] the players must fight and flames coming from many directions. Shortly into the level, the the team must their [[Helicopter|glide]] power to go down between two towers covered in tombstones while avoiding flames and at one point, a [[Darkroot]] growing down from above. | ||
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