Don't Trample the Flowers
| Don't Trample the Flowers | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Shoot for the Stars | The Mamma of All Nightmares → | ||||||||||
Don't Trample the Flowers is the first level of the Land of the Livid Dead, the optional final world in Rayman Origins. It consists of the first four parts of this world. It is named after the carnivorous red tulips found growing out of the earth, which harm the heroes if they come into contact with them. The level's name does not appear in the game itself, but only in the game files. It is not included in the Back to Origins painting in Rayman Legends.
Area 1
The heroes arrive in a subterranean area, with tombs and other elements reminiscent of a cemetery in the foreground, and towering structures connected by arching bridges in the background. At the beginning of the level, a granny walks toward the heroes. These enemies are encountered throughout, along with tulips and Darkroots. A body of toxic, purple liquid appears later in the area.
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The first area of the level.
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Tulips are fatal if touched.
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A small group of grannies.
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Darkroots are common in the level.
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Noxious purple liquid.
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The end of the first area.
Area 2
The second part begins with the heroes being chased by flying creatures. They must run from them while avoiding Darkroots and grannies, and keep up with the Snake of the Dead, which they must sometimes use as a platform. Afterwards, the team must run up falling platforms made of giant bones and sarcophagi while avoiding buzzsaws and spiky Darktoons. Contrasting with this grim environment, strings of lights not unlike Christmas lights hang in the foreground here. Once the heroes reach the top, they must then keep up with a sarcophagus that moves to the right while flipping end over end, so as to use it as a platform. Along the way, the heroes must fight grannies and stay ahead of the Darkroot coming from behind.
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The second area of the level.
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The Snake of the Dead.
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Many Darkroots surround the team.
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More Darkroots.
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Grannies appear as well in this area.
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A moving platform will help the team progress.
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The end of the area.
Area 3
The third part of the level is similar to the first one, both in scenery and in that the team must once again avoid grannies, tulips, and Darkroots. This part is however more difficult than the first area. The heroes must use eyebumpers to bounce over some obstacles, wall jump up between sarcophagi and cross platforms that fall when they land on them.
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The third area of the level.
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More beds of tulips.
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Moving platforms and Darkroots.
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The end of the third area.
Area 4
The fourth part features more grannies the heroes must fight, and flames coming from many directions. Shortly into this section, the team must use their glide power to descend between two towers covered in tombstones while avoiding flames and, at one point, a Darkroot growing down from above.
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The fourth area of the level.
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Flames and fireballs now appear.
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The flames come from different directions.
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The team will later drop down.
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Using the glide power is key.
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Fireballs are shot out of holes.
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The end of the level.
Names in other languages
| Language | Name |
|---|---|
| English | Don't Trample the Flowers |
| Czech | Nepošlap květiny |
| Dutch | Niet over de bloemen lopen |
| French | Les fleurs du mal |
| German | Nicht auf die Blumen treten |
| Hungarian | Virágra taposni tilos! |
| Italian | Non calpestare le aiuole |
| Japanese | おはなを ふんじゃ ダメ! |
| Polish | Zakaz chodzenia po kwiatach |
| Portuguese | Não pisar as flores |
| Russian | Не топчите цветы |
| Spanish | No pisotees las flores |
