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==''[[Rayman 1|Rayman]]''== | ==''[[Rayman 1|Rayman]]''== | ||
[[Image:RaymanBox.png|thumb|right|300px|The cover of [[Rayman 1|the original ''Rayman'' game]].]] | [[Image:RaymanBox.png|thumb|right|300px|The cover of [[Rayman 1|the original ''Rayman'' game]].]] | ||
The original ''[[Rayman 1|Rayman]]'' was released in 1995. At the beginning of the Atari Jaguar version, [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around [[ | The original ''[[Rayman 1|Rayman]]'' was released in 1995. At the beginning of the Atari Jaguar version, [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]'s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]'s birthplace). He then travels through [[the valley]]'s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]'s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]]. | ||
[[File:RaymanJuniorEUcover.jpg|250px|thumb|left|The cover of ''[[Rayman Junior]]''.]] | [[File:RaymanJuniorEUcover.jpg|250px|thumb|left|The cover of ''[[Rayman Junior]]''.]] | ||
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''[[Rayman Origins]]'' is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus's dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons. | ''[[Rayman Origins]]'' is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus's dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons. | ||
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the Moody Clouds and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of the Glade. With the help of all the | At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of the [[Glade of Dreams|Glade]]. With the help of all the [[nymph]]s, the Kings, the [[Dreamer's Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original ''Rayman'']], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An early version of the game's script reveals a scrapped scenario that goes into much more detail about [[the Magician]]'s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]'s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game's previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]' glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]'s fate is unknown. | ||
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help. | By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help. | ||