Bunnies Can't Fly: Difference between revisions
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In this game, Rayman and [[Clark (Rabbid)|Clark]] are on a railcar. The player has to pump the railcar and move it backwards as quickly as possible, until it hits the edge of the rail, tossing Clark high into the air. The aim of the game is to toss him as far out as possible. | In this game, Rayman and [[Clark (Rabbid)|Clark]] are on a railcar. The player has to pump the railcar and move it backwards as quickly as possible, until it hits the edge of the rail, tossing Clark high into the air. The aim of the game is to toss him as far out as possible. | ||
==Part 2== | ==Part 2== | ||
The second part is the same as the first, only Clark has a rocket on his back that gives him an extra boost so he flies farther. | The second part is the same as the first, only Clark has a rocket on his back that gives him an extra boost so he flies farther. | ||
| Line 20: | Line 20: | ||
[[pl:Króliczki nie latają]] | [[pl:Króliczki nie latają]] | ||
[[Category: Minigames from Rayman Raving Rabbids]] | [[Category:Minigames from Rayman Raving Rabbids]] | ||
[[Category: Articles requiring expansion]] | [[Category:Articles requiring expansion]] | ||
Revision as of 14:56, 24 September 2023
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Bunnies Can't Fly is a minigame in the console version of Rayman Raving Rabbids.
Gameplay
In this game, Rayman and Clark are on a railcar. The player has to pump the railcar and move it backwards as quickly as possible, until it hits the edge of the rail, tossing Clark high into the air. The aim of the game is to toss him as far out as possible.
Part 2
The second part is the same as the first, only Clark has a rocket on his back that gives him an extra boost so he flies farther.
Score mode
In score mode, the player must fly 170 metres in part 1 and 270 metres in part 2 in order to achieve a perfect (1,000) score.