Antitoon: Difference between revisions

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{{quote|text=What [[Polokus|Bubble Dreamer]]'s bad dreams are made of... If [[Electoon]]s make up all of the [[Polokus|Bubble Dreamer]]'s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=''[[Rayman Origins]]''}}


'''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearances are similar to those of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. Antitoons are male, whereas [[Electoon]]s are female. The Antitoons make their most notable appearances in [[Rayman 1|the original ''Rayman'']] and ''[[Rayman Origins]]''. In ''[[Rayman Origins|Origins]]'', it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]].
'''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearances are similar to those of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. Antitoons are male, whereas [[Electoon]]s are female. The Antitoons make their most notable appearances in [[Rayman 1|the original ''Rayman'']] and ''[[Rayman Origins]]''. In ''[[Rayman Origins|Origins]]'', it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]].


==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
[[Image:Antitoon.png|thumb|316px|right|class=sprite|An Antitoon, as it appears in [[Rayman 1|the original ''Rayman'' game]].]]
In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.
In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.


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<gallery widths="316px" heights="200px" class="sprite">
<gallery widths="316px" heights="200px" class="sprite">
Antitoon.png|An Antitoon, as seen in [[Rayman 1|the original ''Rayman'' game]].
AntitoonSaut.png|A jumping Antitoon.
AntitoonSaut.png|A jumping Antitoon.
AntitoonPaf.png|The eyes of defeated Antitoons wander about until they fall.
AntitoonPaf.png|The eyes of defeated Antitoons wander about until they fall.
AntitoonFonceur2.png|[[Rayman]] must duck to avoid the charging Antitoon.
AntitoonFonceur2.png|[[Rayman]] must duck to avoid the charging Antitoon.
AntitoonsVolants.png|Antitoons flying with their [[helicopter]] hair.
AntitoonsVolants.png|Antitoons flying with their [[helicopter]] hair.
AntitoonFonceur.png|An Antitoon preparing to charge through the air.
AntitoonFonceur.png|An Antitoon preparing to charge through the air.
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===In ''[[Rayman Junior]]''===
===In ''[[Rayman Junior]]''===
{{quote|text=The blue toons represent [[Mr Dark|Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}
{{quote|text=The blue toons represent [[Mr Dark|Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}
[[Image:AntitoonsRouges.png|thumb|316px|left|class=sprite|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]]
[[Image:AntitoonsRouges.png|thumb|316px|right|class=sprite|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]]
''[[Rayman Junior]]'' and other educational [[Rayman (series)|''Rayman'' games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Rayman Junior]]'', many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.
''[[Rayman Junior]]'' and other educational [[Rayman (series)|''Rayman'' games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Rayman Junior]]'', many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.


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===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]===
===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]===
[[Image:RP 3.PNG|thumb|316px|right|class=sprite|A Fire Antitoon in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]]
[[Image:RP 3.PNG|frame|left|class=sprite|A Fire Antitoon in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]]
In this version, the Antitoons appear in [[Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]]. They can be encountered either patrolling, flying or jumping. A new type of Antitoon makes an appearance in the [[Rocky Peaks]], this type is covered in flames and will hop towards [[Rayman]] should they see him. Once defeated, they scatter into harmful sparks.
In this version, the Antitoons appear in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]]. They can be encountered either patrolling, flying or jumping. A new type of Antitoon makes an appearance in the [[Rocky Peaks]], this type is covered in flames and will hop towards [[Rayman]] should they see him. Once defeated, they scatter into harmful sparks.


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==In ''[[Rayman 2]]'' (PlayStation version)==
==In the PlayStation version of ''[[Rayman 2]]''==
[[Image:AntitoonR2PS.jpg|thumb|320px|left|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2]]''.]]
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2]]''.]]
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2]]''. These Antitoons closely resemble the ones in [[Rayman 1|the original game]], but are rendered in 3D. They can be found in [[the Fairy Glade]], [[the Sanctuary of Stone and Fire]] and [[the Echoing Caves]] in this version.
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2]]''. These Antitoons closely resemble the ones in [[Rayman 1|the original ''Rayman'' game]], but are rendered in 3D. They can be found in [[the Fairy Glade]], [[the Sanctuary of Stone and Fire]] and [[the Echoing Caves]] in this version.


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Antitoons only make an appearance in [[the Marshes of Awakening]], though are few in number. Those that are encountered are all patrollers.
Antitoons only make an appearance in [[the Marshes of Awakening]], though are few in number. Those that are encountered are all patrollers.


==In [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]==
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
[[File:Giant Antitoon angry.png|frame|right|class=sprite|The [[giant Antitoon]], as it appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[File:Giant Antitoon angry.png|frame|left|class=sprite|The [[giant Antitoon]], as it appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
''Main article: [[Giant Antitoon]]''
''Main article: [[Giant Antitoon]]''
<br>


A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'.
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'.
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==In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and their spin-offs==
==In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and their spin-offs==
[[File:RFR_Darktoon_Wallflat.png|thumb|320px|A spiky Darktoon in ''[[Rayman Fiesta Run]]''.]]
{{quote|text=What [[Polokus|Bubble Dreamer]]'s bad dreams are made of... If [[Electoon]]s make up all of the [[Polokus|Bubble Dreamer]]'s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=''[[Rayman Origins]]''}}
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air, the ones on the ground however can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[Nymph]]s imprisoned in their mouths which [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.
[[File:RFR_Darktoon_Wallflat.png|thumb|320px|A spiky Darktoon, as it appears in ''[[Rayman Fiesta Run]]''.]]
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air, the ones on the ground however can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths which [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.


Darktoons also make appearances as enemies in various levels in ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', their behaviour is exactly the same as those encountered in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]''.
Darktoons also make appearances as enemies in various levels in ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', their behaviour is exactly the same as those encountered in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]''.


<gallery  widths="320px" heights="180px">
<gallery  widths="320px" heights="180px">
Port 'O Panic 5.jpg|Darktoons will trap the [[Nymph]]s in their jaw.
Port 'O Panic 5.jpg|Darktoons will trap the [[nymph]]s in their jaw.
Mystical Munkeys 5.jpg|The Darktoons will try to bite the players if they get too close.
Mystical Munkeys 5.jpg|The Darktoons will try to bite the players if they get too close.
Mystical Munkeys 6.jpg|Some Darktoons will be attached to either a platform or wall.
Mystical Munkeys 6.jpg|Some Darktoons will be attached to either a platform or wall.