Rayman 3 scoring system: Difference between revisions
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In order to maximize the score under these rules it is a good strategy to save objects with high points as late in the combo as possible and start the combo with low points objects like [[Jewel|yellow gems]] for example. | In order to maximize the score under these rules it is a good strategy to save objects with high points as late in the combo as possible and start the combo with low points objects like [[Jewel|yellow gems]] for example. | ||
As an example consider a combo with five [[Jewel|yellow gems]], five [[Jewel|red gems]] and one [[Jewel|green gem]]. These objects can be combined in many ways, but | As an example consider a combo with five [[Jewel|yellow gems]], five [[Jewel|red gems]] and one [[Jewel|green gem]]. These objects can be combined in many ways, but let's try a few ones. Let y denote a [[Jewel|yellow gem]], r a [[Jewel|red gem]] and g a [[Jewel|green gem]]. One combo could look like this: | ||
*gyyyy | yrrrr | r | *gyyyy | yrrrr | r | ||
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===The [[Jewel|green gem]] problem=== | ===The [[Jewel|green gem]] problem=== | ||
There is quirk in the game concerning the [[Jewel|green gem]] taken in combo with a [[Laser-Washing Powder|Power-up]]. If the [[Jewel|green gem]] is object number 16 or higher it | There is quirk in the game concerning the [[Jewel|green gem]] taken in combo with a [[Laser-Washing Powder|Power-up]]. If the [[Jewel|green gem]] is object number 16 or higher it won't count in said combo. According to the rules above it should give 12.000 points in combo or even 15.000 points if it were object number 21 or higher in the combo. The reason for not allowing 12.000 or 15.000 combo points for the [[Jewel|green gem]] is probably that it thus would be too easy to reach the maximum score in the levels concerned. | ||
However, there are at most three places where this is a problem. One place is famously the secret room in [[The Summit Beyond the Clouds|SBTC]] part 2. Be careful to include the [[Jewel|green gem]] in this combo as object number 11 – 15, otherwise it | However, there are at most three places where this is a problem. One place is famously the secret room in [[The Summit Beyond the Clouds|SBTC]] part 2. Be careful to include the [[Jewel|green gem]] in this combo as object number 11 – 15, otherwise it won't count. | ||
The other two places are in [[The Longest Shortcut|LS]] part 1, the secret room combo and in [[The Desert of the Knaaren|DOTK]] part 7 the [[Jewel|green gems]] combo. | The other two places are in [[The Longest Shortcut|LS]] part 1, the secret room combo and in [[The Desert of the Knaaren|DOTK]] part 7 the [[Jewel|green gems]] combo. | ||
Note: The problem | Note: The problem doesn't arise when not using a [[Laser-Washing Powder|Power-up]]. | ||
===How to pass 100.000 points=== | ===How to pass 100.000 points=== | ||
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Total score: 99.999 + 9680 = 109.679 points. | Total score: 99.999 + 9680 = 109.679 points. | ||
However, it turns out that the [[Jewel|green gem]] only counts for 1500 points in relation to the scoring limit, even though it is taken with a [[Laser-Washing Powder|Power-up]]. The remaining 1500 points are carried over the limit in much the same way as the bonus points in the previous section. Therefore the following corrections to the above calculations are necessary: | However, it turns out that the [[Jewel|green gem]] only counts for 1500 points in relation to the scoring limit, even though it is taken with a [[Laser-Washing Powder|Power-up]]. The remaining 1500 points are carried over the limit in much the same way as the bonus points in the previous section. Therefore, the following corrections to the above calculations are necessary: | ||
Points needed before the combo: 99.999 – 3400 + 1500 = 98.099 points | Points needed before the combo: 99.999 – 3400 + 1500 = 98.099 points | ||
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*Part 1. Passing the [[Knaaren]] with the [[LockJaw]]. This little trick gives an extra 4500 – 5000 points. | *Part 1. Passing the [[Knaaren]] with the [[LockJaw]]. This little trick gives an extra 4500 – 5000 points. | ||
*Part 7. The [[Black Lum]]s Glitch is a great help in the [[Stumbleboom]] – [[Hoodstormer]] Combo. The glitch works like this: When [[Black Lum]]s fly away high in the air, usually from [[Hoodstormer]]s; they can be converted into many [[Red Lum]]s and thus increase the score. This glitch | *Part 7. The [[Black Lum]]s Glitch is a great help in the [[Stumbleboom]] – [[Hoodstormer]] Combo. The glitch works like this: When [[Black Lum]]s fly away high in the air, usually from [[Hoodstormer]]s; they can be converted into many [[Red Lum]]s and thus increase the score. This glitch doesn't work for PC-players. | ||
*Part 7. After hitting the [[Hoodoo]] three times, one can quickly hit the [[Hoodlock]] and penetrate his shield with the [[LockJaw]]. Push him back in order to pass him for a big combo. | *Part 7. After hitting the [[Hoodoo]] three times, one can quickly hit the [[Hoodlock]] and penetrate his shield with the [[LockJaw]]. Push him back in order to pass him for a big combo. | ||
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''Main article: [[Solution of the Hoodlum Headquarters]]'' | ''Main article: [[Solution of the Hoodlum Headquarters]]'' | ||
*Part 2. The [[Black Lum|Lums]] Glitch can be used in the first room to get a good score. Make sure the [[Hoodmonger|Hoodblasters]] are high in the air when you kill them. This | *Part 2. The [[Black Lum|Lums]] Glitch can be used in the first room to get a good score. Make sure the [[Hoodmonger|Hoodblasters]] are high in the air when you kill them. This doesn't work for PC-players. | ||
===[[The Tower of the Leptys]]=== | ===[[The Tower of the Leptys]]=== | ||