The Fairy Glade: Difference between revisions
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This time, [[Ly]] will tell [[Rayman]] that this pump needs to be turned off, and the [[Rayman]] can [[Swimming|swim]] in the water. But first he has to float on a giant barrel, and jump on bouncy [[mushroom]] to reach the [[switch]] that turns off the pump. Once [[Rayman]] is in the water, he has to [[Swimming|swim]] through an underwater passage that leads to the giant vine-covered tree that he will have to climb. Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to [[Rayman 1|the original ''Rayman'' game]]. As he climbs up the tree, he'll find another [[Ludiv]] [[cage]], then he will come across the wall covered with vines just as before. The special area that is accessed through [[the Echoing Caves]] is not present in this version. | This time, [[Ly]] will tell [[Rayman]] that this pump needs to be turned off, and the [[Rayman]] can [[Swimming|swim]] in the water. But first he has to float on a giant barrel, and jump on bouncy [[mushroom]] to reach the [[switch]] that turns off the pump. Once [[Rayman]] is in the water, he has to [[Swimming|swim]] through an underwater passage that leads to the giant vine-covered tree that he will have to climb. Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to [[Rayman 1|the original ''Rayman'' game]]. As he climbs up the tree, he'll find another [[Ludiv]] [[cage]], then he will come across the wall covered with vines just as before. The special area that is accessed through [[the Echoing Caves]] is not present in this version. | ||
===Phase 2=== | ===Phase 2=== | ||