Bunnies Like Surprises: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
In this game, on top of a piece of land in a canyon, a [[Rabbid]] has its face covered entirely with a [[plunger]] and therefore can't see where it's going. [[Rayman]] (who's looking in first person perspective), carries a horn in his left hand, and a bell in his right, and the aim of the game is to guide the Rabbid into stepping over a number of dangerous objects to score as many points as possible, before a massive weight drops from the sky and adds a further 50,000 points to the score, ending the game. If the Rabbid runs into the same object consecutively, the score mounts up as a combo ( | In this game, on top of a piece of land in a canyon, a [[Rabbid]] has its face covered entirely with a [[plunger]] and therefore can't see where it's going. [[Rayman]] (who's looking in first person perspective), carries a horn in his left hand, and a bell in his right, and the aim of the game is to guide the Rabbid into stepping over a number of dangerous objects to score as many points as possible, before a massive weight drops from the sky and adds a further 50,000 points to the score, ending the game. If the Rabbid runs into the same object consecutively, the score mounts up as a combo (e.g. 20x4 if four rakes are stepped over in a row). | ||
===Values=== | ===Values=== | ||
Revision as of 12:58, 5 June 2019

Bunnies Like Surprises is a minigame in the console version of Rayman Raving Rabbids.
Gameplay
In this game, on top of a piece of land in a canyon, a Rabbid has its face covered entirely with a plunger and therefore can't see where it's going. Rayman (who's looking in first person perspective), carries a horn in his left hand, and a bell in his right, and the aim of the game is to guide the Rabbid into stepping over a number of dangerous objects to score as many points as possible, before a massive weight drops from the sky and adds a further 50,000 points to the score, ending the game. If the Rabbid runs into the same object consecutively, the score mounts up as a combo (e.g. 20x4 if four rakes are stepped over in a row).
Values
- Rake - 20 points
- Cactus - 50 points
- Campfire - 100 points
- Voltage box - 200 points
- Bear trap - 500 points
- Weight - 50,000 points
The game also ends if the Rabbid falls off the land.
Score mode
The player needs to score 75,000 points in order to achieve a perfect (1000) score. The best and fastest way to do this is to run into multiple cacti.