The Photographer: Difference between revisions
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==Role in the games== | ==Role in the games== | ||
[[File:Checkpoint.png|thumb|right|The photoboard in ''[[Rayman Origins]]''.]] | [[File:Checkpoint.png|thumb|right|The photoboard in ''[[Rayman Origins]]''.]] | ||
In [[Rayman 1|the original ''Rayman'']], ''[[Rayman Junior]]'', ''[[Rayman Designer]]'' and ''[[English with Rayman]]'', the Photographer serves as a checkpoint. He takes a picture when [[Rayman]] stands behind the photoboard and smiles. In [[Rayman DSi|the Nintendo DSi-ware version]], the game will automatically take a real picture of the player as well, with the latest picture representing the specific save file. If [[Rayman]] dies and has any [[Life|lives]] remaining, he returns to the last place where the Photographer took his picture. In all versions of ''[[Rayman 2]]'' except [[Rayman 2 (Game Boy Color)|the | In [[Rayman 1|the original ''Rayman'']], ''[[Rayman Junior]]'', ''[[Rayman Designer]]'' and ''[[English with Rayman]]'', the Photographer serves as a checkpoint. He takes a picture when [[Rayman]] stands behind the photoboard and smiles. In [[Rayman DSi|the Nintendo DSi-ware version]], the game will automatically take a real picture of the player as well, with the latest picture representing the specific save file. If [[Rayman]] dies and has any [[Life|lives]] remaining, he returns to the last place where the Photographer took his picture. In all versions of ''[[Rayman 2]]'' except [[Rayman 2 (Game Boy Color)|the Game Boy Color version]], he was replaced by the [[Green Lum]] checkpoints. In [[Rayman 2 (Game Boy Color)|the Game Boy Color version]], he was instead replaced by [[White Lum]]s. | ||
[[File:Photographerorigins.jpeg|thumb|left|320px|The Photographer taking a picture of [[Rayman]] and friends.]] | [[File:Photographerorigins.jpeg|thumb|left|320px|The Photographer taking a picture of [[Rayman]] and friends.]] | ||
In ''[[Rayman Origins]]'', the photoboard takes on a more significant role than the Photographer himself. It appears whenever the heroes break the last [[Electoon]] [[cage]] of a level; then they smile and pose for a picture. The photoboard is no longer a checkpoint, but an end-of-level point, much like an [[exit sign]] or a [[Spiral Door]]. [[Rayman Origins (early production)|Earlier in the development of the game]], the Photographer was intended to appear and take the heroes' picture, but the developers chose to replace him with [[the Magician]] and his test tube (which he uses to collect and count [[Lum (UbiArt games)|Lums]]). It is not clear who actually takes the photographs in the final game, but it may be that the photographer is still present but simply standing off-screen, perhaps serving as the camera of the game itself (much like the Lakitu Bros in ''Super Mario 64''). Despite the Photographer's absence from the final version of the game, artwork depicting him can still be seen on the official website. | In ''[[Rayman Origins]]'', the photoboard takes on a more significant role than the Photographer himself. It appears whenever the heroes break the last [[Electoon]] [[cage]] of a level; then they smile and pose for a picture. The photoboard is no longer a checkpoint, but an end-of-level point, much like an [[exit sign]] or a [[Spiral Door]]. [[Rayman Origins (early production)|Earlier in the development of the game]], the Photographer was intended to appear and take the heroes' picture, but the developers chose to replace him with [[the Magician]] and his test tube (which he uses to collect and count [[Lum (UbiArt games)|Lums]]). It is not clear who actually takes the photographs in the final game, but it may be that the photographer is still present but simply standing off-screen, perhaps serving as the camera of the game itself (much like the Lakitu Bros in ''Super Mario 64''). Despite the Photographer's absence from the final version of the game, artwork depicting him can still be seen on the official website. | ||