Switch: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Cairnie (talk | contribs)
No edit summary
Spiraldoor (talk | contribs)
No edit summary
Line 4: Line 4:
'''Switches''' are electrical components which trigger various mechanisms, permanently or temporarily.
'''Switches''' are electrical components which trigger various mechanisms, permanently or temporarily.


They were originally created by the [[Robo-Pirate]]s, as they were placed around the new environment. Switches have since been in other [[Rayman]] games over the years.
In [[Rayman 1|the original ''Rayman'' game]], switches form a part of [[Joe the extraterrestrial]]'s underground [[flying saucer]] network. These switches change the direction of the flying saucers which move along the wires on which they are found. They resemble levers and any failure by [[Rayman]] to [[telescopic fist|punch]] them quickly enough will often result in him being caught into a trap. They are found only in [[the Caves of Skops]].


In ''[[Rayman 2]]'' and its remakes, they are quite large with a red lever and a bulb on the top. This the also the same in ''[[Rayman 3 (GBA)]]'' although much smaller.
In ''[[Rayman 2: The Great Escape]]'' and its remakes, switches created by [[Robo-Pirate army|the Robo-Pirates]] are commonly found in their fortresses, ships and other installations. These switches are quite large, with a red lever and a bulb on the top which lights up when the switch has been hit. The switches in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] are the same, though much smaller.
In ''[[Rayman M]]'' they are square shaped with images of Robot heads, spiders and pirahnas, and come in red and green.
 
In ''[[Rayman 3]]'' swtiches come in different forms, such examples are of one that is activated by walking on and ones that are square shaped with a hand print.
In ''[[Rayman M]]'', switches are square-shaped and bear images of [[Robo-Pirate army|Robo-Pirate]] heads, [[spider]]s and [[piranha]]s, and come in two colours: red and green.
 
In ''[[Rayman 3: Hoodlum Havoc]]'', swtiches come in different forms; for example, some are activated by the pressure of [[Rayman]]'s feet when he stands on them, and some are activated by being [[telescopic fist|punched]], much like the switches in the previous games.





Revision as of 15:24, 24 February 2010

Rayman encounters one of the first switches in Rayman 2.

Switches are electrical components which trigger various mechanisms, permanently or temporarily.

In the original Rayman game, switches form a part of Joe the extraterrestrial's underground flying saucer network. These switches change the direction of the flying saucers which move along the wires on which they are found. They resemble levers and any failure by Rayman to punch them quickly enough will often result in him being caught into a trap. They are found only in the Caves of Skops.

In Rayman 2: The Great Escape and its remakes, switches created by the Robo-Pirates are commonly found in their fortresses, ships and other installations. These switches are quite large, with a red lever and a bulb on the top which lights up when the switch has been hit. The switches in the Game Boy Advance version of Rayman 3 are the same, though much smaller.

In Rayman M, switches are square-shaped and bear images of Robo-Pirate heads, spiders and piranhas, and come in two colours: red and green.

In Rayman 3: Hoodlum Havoc, swtiches come in different forms; for example, some are activated by the pressure of Rayman's feet when he stands on them, and some are activated by being punched, much like the switches in the previous games.