Run between the lights!: Difference between revisions

RayCarrot (talk | contribs)
No edit summary
Ray502 (talk | contribs)
mNo edit summary
Line 11: Line 11:
'''Run between the lights!''' is the fourth level in the PlayStation Vita exclusive [[Murfy's Challenges]]. The level is based of the [[20,000 Lums Under the Sea]] theme.
'''Run between the lights!''' is the fourth level in the PlayStation Vita exclusive [[Murfy's Challenges]]. The level is based of the [[20,000 Lums Under the Sea]] theme.


== Description ==
==Description==
The level begins in a small corridor leading to the right in a similar setting to [[The Deadly Lights]]. Once the player releases [[Murfy]] there is a red [[switch]] which has to held down in order to open up a blocking obstacle for the hero to continue. Once done, the hero will run through an area filled with several more [[switch]]es, this time connected to [[Dark Sentry]] lights. Along this path are several [[Spy Toad]]s which have to be avoided.
The level begins in a small corridor leading to the right in a similar setting to [[the Deadly Lights]]. Once the player releases [[Murfy]] there is a red [[switch]] which has to held down in order to open up a blocking obstacle for the hero to continue. Once done, the hero will run through an area filled with several more [[switch]]es, this time connected to [[Dark Sentry]] lights. Along this path are several [[Spy Toad]]s which have to be avoided.


Eventually the player will reach an area where two big box-like platforms are held up by [[rope]]s which have to be cut. Right after this are two more [[Spy Toad]]s and then another [[Dark Sentry]], this time connected to two [[switch]]es, blocking the light on two different areas. Past this is another [[rope]] needed to be cut in order to have a platform fall down. Then there is another [[switch]] connected to a [[Dark Sentry]] which needs to be held down to allow the hero to wall jump up to an area where some [[Spy Toad]]s are waiting.
Eventually the player will reach an area where two big box-like platforms are held up by [[rope]]s which have to be cut. Right after this are two more [[Spy Toad]]s and then another [[Dark Sentry]], this time connected to two [[switch]]es, blocking the light on two different areas. Past this is another [[rope]] needed to be cut in order to have a platform fall down. Then there is another [[switch]] connected to a [[Dark Sentry]] which needs to be held down to allow the hero to wall jump up to an area where some [[Spy Toad]]s are waiting.
Line 18: Line 18:
After this the hero will dive into a water filled area where a [[Skull Coin]] is located to the left. The player is first greeted by some [[Spy Toad]]s and eventually red [[bullet]]s coming from both directions which the player has to move away from the hero. During this a row of [[Lum (UbiArt games)|Lum]]s will move towards the hero which the player can touch to turn purple. Before jumping out of the water, the payer has to hold down yet another [[switch]] connected to a [[Dark Sentry]].
After this the hero will dive into a water filled area where a [[Skull Coin]] is located to the left. The player is first greeted by some [[Spy Toad]]s and eventually red [[bullet]]s coming from both directions which the player has to move away from the hero. During this a row of [[Lum (UbiArt games)|Lum]]s will move towards the hero which the player can touch to turn purple. Before jumping out of the water, the payer has to hold down yet another [[switch]] connected to a [[Dark Sentry]].


After a row of [[Lum (UbiArt games)|Lum]]s the player will encounter three [[Dark Sentry]]s with lights pointing upwards. Hitting the [[switch]]es next to each one will make a platform appear above it, blocking the light and allowing the player to jump on it to continue. Before reaching the end of the level there are three hammer-shaped platforms held up by [[rope]]s which the player has to cut down to have them swing to the side and blocking light from several [[Dark Sentry]]s.
After a row of [[Lum (UbiArt games)|Lums]] the player will encounter three [[Dark Sentry|Dark Sentries]] with lights pointing upwards. Hitting the [[switch]]es next to each one will make a platform appear above it, blocking the light and allowing the player to jump on it to continue. Before reaching the end of the level there are three hammer-shaped platforms held up by [[rope]]s which the player has to cut down to have them swing to the side and blocking light from several [[Dark Sentry|Dark Sentries]].


{{clear}}
{{clear}}