Rayman 3 (early production): Difference between revisions

Alvin4500 (talk | contribs)
No edit summary
Formatted new section according to the manual of style
Line 226: Line 226:
</gallery>
</gallery>


==2002 Development Build==
==2002 development build==
A man by the name of 'DandyGuy' dumped a [[Rayman 3]] PS2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game. The level 'Intro. 10' is the first section of [[The Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for Murphy and he had different lines.  
[[Rayman Pirate-Community]] user DandyGuy dumped a ''[[Rayman 3]]'' PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game. The level 'Intro. 10' is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines.  


* Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!",  
* Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!",  
Line 239: Line 239:
* Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground"
* Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground"


'SK8.00' is the debug name for the first Teensie Highway which has some minor differences compared to the final game.
'SK8.00' is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game.


* The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound.
* The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound.


* When jumping from platform to platform using 'X' you get rewarded with a bonus and a 'X2' score multiplier followed by the shock rocket sound effect playing in a loop.
* When jumping from platform to platform using 'X' the player gets rewarded with a bonus and a 'X2' score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop.


* Rayman cheers on saying "Woohoo!" when jumping on platforms
* [[Rayman]] cheers on saying "Woohoo!" when jumping on platforms


* Some instruments in the soundtrack for the teensie highway are either missing or are raised or lowered in volume from the other instruments
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments


* The final segment of the teensie highway has an ending music track that still remains in the final game but was left unused.
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused.


'Wood. 19' Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the shock rocket, and the following segment involving the same segment that was used in the 2002 demo.
'Wood. 19' Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo.


* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.
Line 257: Line 257:
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.


'MOOR. 60' Contains a segment from [[The Land of the Livid Dead (Rayman 3)]] where [[Rayman]] must free the 3 teensies and open the door to access the second teensie doctor.
'MOOR. 60' Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]].


* The level reuses [[Rayman 2]] fire textures
* The level reuses ''[[Rayman 2]]'' fire textures


* The plum music is slightly altered containing more instruments
* The [[plum]] music is slightly altered containing more instruments


* The teensies had different voice actors and their dialogue was also shown in text.
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text.


* The level is also missing some music in the third quarter of the level
* The level is also missing some music in the third quarter of the level
Line 271: Line 271:
* The [[Hoodstormer]] theme is also different sounding a bit silly
* The [[Hoodstormer]] theme is also different sounding a bit silly


'Flash. 10' Contains the final segment of [[The Longest Shortcut]]
'Flash. 10' Contains the final segment of [[the Longest Shortcut]]


* The level shows an empty message box at the beginning
* The level shows an empty message box at the beginning
Line 279: Line 279:
* The entire level is missing music
* The entire level is missing music


* The cutscene involving the three teensie doctors is missing voices
* The cutscene involving the three [[Teensie doctor]]s is missing voices


'Tower .30' contains the final section of [[The Tower of the Leptys|The Tower Of The Leptys]] and is almost exactly similar to its 2002 demo counterpart.
'Tower .30' contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart.


==2002 [[List of Rayman demos|demo]]==
==2002 [[List of Rayman demos|demo]]==