Rayman 3 (early production): Difference between revisions
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==2002 | ==2002 development build== | ||
[[Rayman Pirate-Community]] user DandyGuy dumped a ''[[Rayman 3]]'' PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game. The level 'Intro. 10' is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines. | |||
* Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!", | * Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!", | ||
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* Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground" | * Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground" | ||
'SK8.00' is the debug name for the first Teensie Highway which has some minor differences compared to the final game. | 'SK8.00' is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game. | ||
* The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound. | * The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound. | ||
* When jumping from platform to platform using 'X' | * When jumping from platform to platform using 'X' the player gets rewarded with a bonus and a 'X2' score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop. | ||
* Rayman cheers on saying "Woohoo!" when jumping on platforms | * [[Rayman]] cheers on saying "Woohoo!" when jumping on platforms | ||
* Some instruments in the soundtrack for the | * Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments | ||
* The final segment of the | * The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused. | ||
'Wood. 19' Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the | 'Wood. 19' Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo. | ||
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds. | * The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds. | ||
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* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect. | * The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect. | ||
'MOOR. 60' Contains a segment from [[The Land of the Livid Dead (Rayman 3)]] where [[Rayman]] must free the 3 | 'MOOR. 60' Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]]. | ||
* The level reuses [[Rayman 2]] fire textures | * The level reuses ''[[Rayman 2]]'' fire textures | ||
* The plum music is slightly altered containing more instruments | * The [[plum]] music is slightly altered containing more instruments | ||
* The | * The [[Teensie]]s had different voice actors and their dialogue was also shown in text. | ||
* The level is also missing some music in the third quarter of the level | * The level is also missing some music in the third quarter of the level | ||
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* The [[Hoodstormer]] theme is also different sounding a bit silly | * The [[Hoodstormer]] theme is also different sounding a bit silly | ||
'Flash. 10' Contains the final segment of [[ | 'Flash. 10' Contains the final segment of [[the Longest Shortcut]] | ||
* The level shows an empty message box at the beginning | * The level shows an empty message box at the beginning | ||
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* The entire level is missing music | * The entire level is missing music | ||
* The cutscene involving the three | * The cutscene involving the three [[Teensie doctor]]s is missing voices | ||
'Tower .30' contains the final section of [[ | 'Tower .30' contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart. | ||
==2002 [[List of Rayman demos|demo]]== | ==2002 [[List of Rayman demos|demo]]== | ||