Rayman Advance: Difference between revisions

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Due to the hardware limitations it has a bunch of differences from other versions. The first part of [[Bongo Hills]] has been removed, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.
Due to the hardware limitations it has a bunch of differences from other versions. The first part of [[Bongo Hills]] has been removed, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.


Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[Life|lives]] can be found, more time is available on the [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they've flown away after they've been damaged, resulting in the player being able to constantly hit them with the right timing until they're defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completing.
Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[Life|lives]] can be found, more time is available on the [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they've flown away after they've been damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completing.


While there aren't that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[Pencil sharpener|pencil sharpeners]], most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.
While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[pencil sharpener]]s, most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.


[[Image:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in ''Rayman Advance''.]]
[[Image:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in ''Rayman Advance''.]]
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== Debug maps ==
== Debug maps ==
By changing the level value in the game, players have been able to access debug maps which are thought to have been used by the developers to test the games functions. The debug maps usually consist of randomly placed obstacles and enemies and only a few have an [[exit sign]].<ref>Debug maps video 1 https://www.youtube.com/watch?v=BXLH4QpY-5g</ref> <ref>Debug maps video 2 https://www.youtube.com/watch?v=4QK1mTfCbuw</ref>
By changing the level value in the game, players have been able to access debug maps which are thought to have been used by the developers to test the games functions. The debug maps usually consist of randomly placed obstacles and enemies and only a few have an [[exit sign]].<ref>Debug maps video 1 https://www.youtube.com/watch?v=BXLH4QpY-5g</ref><ref>Debug maps video 2 https://www.youtube.com/watch?v=4QK1mTfCbuw</ref>


Level value: 0202fb7c:XX (XX representing the level)
Level value: 0202fb7c:XX (XX representing the level)