Rayman 3 (early production): Difference between revisions

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===Ghost levels===
===Ghost levels===
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there aren't any enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there are no enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.


===Debugging features===
===Debugging features===
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==Scrapped story==
==Scrapped story==
According to scrapped dialogues found in the beta demo's game files<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 3 - Scrapped Story'', https://raymanpc.com/forum/viewtopic.php?f=13&t=6766&p=542889</ref>, the early plot differed significantly from that of the final game. Notable differences are, among others:
According to scrapped dialogues found in the beta demo's game files,<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 3 - Scrapped Story'', https://raymanpc.com/forum/viewtopic.php?f=13&t=6766&p=542889</ref> the early plot differed significantly from that of the final game. Notable differences are, among others:
*[[Murfy]] stayed with [[Rayman]] for a longer period.
*[[Murfy]] stayed with [[Rayman]] for a longer period.
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].  
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].