The Clowns' Numbers: Difference between revisions
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'''The Clowns' Numbers''', also referred to as 'The Clowns' Number' is an activity from ''[[Rayman Activity Centre]]'', which is accessible via the world map. Despite its title, it has nothing to do with numbers or mathematics and is instead about shapes. [[The Magician]] starts a show in [[Picture City]], where he introduces two [[Bomber clown|Bomber Clowns]]; Mr. Black and Mr. White. The first uses black ink to paint the outline of a shape or picture, while Mr. White uses a device made from moving paint brushes attached to a Swiss army knife to paint the page white and erase everything. | '''The Clowns' Numbers''', also referred to as 'The Clowns' Number' is an activity from ''[[Rayman Activity Centre]]'', which is accessible via the world map. Despite its title, it has nothing to do with numbers or mathematics and is instead about shapes. [[The Magician]] starts a show in [[Picture City]], where he introduces two [[Bomber clown|Bomber Clowns]]; Mr. Black and Mr. White. The first uses black ink to paint the outline of a shape or picture, while Mr. White uses a device made from moving paint brushes attached to a Swiss army knife to paint the page white and erase everything. | ||
== Gameplay | ==Gameplay== | ||
Players must click and drag shapes into the outlines made by Mr. Black to make a large shape (Sometimes these will make up bigger shapes, like a large square made from triangles and trapeziums, while others will be surreal patterns). They then must submit their answer by pulling the green lever. Halfway between each level, a clown paints a character from the [[Rayman 1]] cast at random, who the Magician will identify as one of his friends. | Players must click and drag shapes into the outlines made by Mr. Black to make a large shape (Sometimes these will make up bigger shapes, like a large square made from triangles and trapeziums, while others will be surreal patterns). They then must submit their answer by pulling the green lever. Halfway between each level, a clown paints a character from the [[Rayman 1]] cast at random, who the Magician will identify as one of his friends. | ||
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This level has the most complex patterns, where the player must contend with unusual uses for the shapes. When the level is complete, the jack-in-a-box returns. The clowns' head tries to free itself, but ends up snapping the string, causing it to go flying and bouncing back into the birthday present box which tumbles off the screen. | This level has the most complex patterns, where the player must contend with unusual uses for the shapes. When the level is complete, the jack-in-a-box returns. The clowns' head tries to free itself, but ends up snapping the string, causing it to go flying and bouncing back into the birthday present box which tumbles off the screen. | ||
[[fr:Le numéro des clowns]] | |||
[[Category:Places from Rayman Activity Centre]] | [[Category:Places from Rayman Activity Centre]] | ||