Up And Down: Difference between revisions
Replaced: flower bulb → flower bumper (x4) |
Cleaned up; added relics, added missing skull coin. |
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'''Up And Down''' is the second level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. During the level, the heroes must use the [[Jibberish Jungle]] | '''Up And Down''' is the second level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. During the level, the heroes must use elements from the [[Jibberish Jungle]] to progress, such as [[nenuphar]]s. This is the second level from this world, and twentieth overall that is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
At the beginning of this area, the heroes will need to use the [[nenuphar]]s to pass a large abyss, and carefully time their movement to avoid pass platforms which move vertically. Some [[nenuphar]]s will need to be activated by hitting green [[bulb]]s. The first [[Skull Coin]] can be retrieved by [[helicopter|hovering]] to the lower left of the first moving platform; it is hidden behind some foreground leaves. The second [[Skull Coin]] can be acquired by performing a crush attack on a [[flower bumper]], then carefully using the moving [[nenuphar]]s in order to avoid the [[Antitoon|Darktoons]]. As the heroes break through a barricade, the third [[Skull Coin]] can be acquired by performing a crush attack on a [[flower bumper]], then performing wall jumps in order to reach it; the exit can be found below. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Up And Down 2.jpg|The second [[Skull Coin]] of the level. | Up And Down 2.jpg|The second [[Skull Coin]] of the level. | ||
</gallery> | </gallery> | ||
===[[Relic]] 1=== | |||
[[File:Up And Down first relic.png|thumb|right|320px|The first [[relic]] can be found at the bottom of the platform to the left of [[Rayman]].]] | |||
The first [[relic]] can be found in this area, camouflaging in the foreground of a platform. | |||
{{Clear}} | |||
==Area 2== | ==Area 2== | ||
[[File:Up And Down 3.jpg|320px|thumb| | [[File:Up And Down 3.jpg|320px|thumb|left|The fourth [[Skull Coin]].]] | ||
The | The heroes will need to use some more [[nenuphar]]s in order to proceed. The fourth [[Skull Coin]] can be collected by using a [[flower bumper]], then performing a wall jump in order to reach the [[Skull Coin|coin]], located above some [[spiky flower]]s. The exit can be found nearby. | ||
{{Clear}} | {{Clear}} | ||
==Area 3== | ==Area 3== | ||
If the | If the heroes crush attack on the first [[flower bumper]] in this area, then perform wall jumps, they will be able to reach first secret area. Afterwards, the heroes cam drop down, where they will need to perform wall jumps and use a [[Caterpillar (UbiArt games)|caterpillar]] to proceed. The heroes will need to carefully time their jumps in order to pass the vertically moving platforms. [[Tentacle claw]] infested water will need to be avoided when jumping between [[nenuphar]]s. As the heroes encounter a larger body of water with a horizontally moving [[nenuphar]], they can perform wall jumps in order to reach the fifth [[Skull Coin]] in an area above. The exit can be found to the right of two [[Bulb-o-Lum]]s. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===Secret area 1=== | ===Secret area 1=== | ||
[[File:Up And Down 4.jpg|320px|thumb|left|The first secret area.]] | [[File:Up And Down 4.jpg|320px|thumb|left|The first secret area.]] | ||
The heroes will need to defeat the [[Livingstone|Lividstones]] in this area. Once all of them have been defeated, the [[Electoon]] [[cage]] can be broken. | |||
{{Clear}} | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
After | After the heroes pass some [[Livingstone|Lividstones]], they can collect the sixth [[Skull Coin]] of the level; if they crush attack on the [[flower bumper]], they can perform a wall jump, then [[Helicopter|glide]] in order to reach the [[Skull Coin|coin]]. As they proceed, the heroes can use a [[champibumper]], which will launch them into the background; they can then use another [[champibumper]] to be launched foreground again, where the exit can be found. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Up And Down 7.jpg|The | Up And Down 7.jpg|The sixth [[Skull Coin]] of the level, in the fourth area. | ||
Up And Down 8.jpg|This [[champibumper]] can be used to jump to the background. | Up And Down 8.jpg|This [[champibumper]] can be used to jump to the background. | ||
Up And Down 9.jpg|The team needs to get to a different [[champibumper]] to get to the exit back at the foreground. | Up And Down 9.jpg|The team needs to get to a different [[champibumper]] to get to the exit back at the foreground. | ||
</gallery> | </gallery> | ||
===[[Relic]] 2=== | |||
[[File:Up And Down second relic.png|thumb|right|320px|The second [[relic]] is located near the statue's eye, directly above [[Rayman]].]] | |||
The second [[relic]] can be found near the beginning of this area; it is located near the statue's eye. | |||
{{clear}} | |||
===[[Relic]] 3=== | |||
[[File:Up And Down third relic.png|thumb|left|320px|The third [[relic]] is located directly above [[Rayman]]'s hands.]] | |||
The third [[relic]] can be found in this area; it is located in the background where the heroes are launched by the [[champibumper]]. | |||
{{clear}} | |||
==Area 5== | ==Area 5== | ||
Near the | Near the beginning of this area, the heroes can use two [[flower bumper]]s, then perform a wall jump in order to reach a [[Swingman]]; if they jump to the left from the [[swingman]], they can perform wall jumps in order to reach the second secret area. Afterwards, the heroes will need to use some more [[Swingman|swingmen]] in order to reach the exit. | ||
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===Secret area 2=== | ===Secret area 2=== | ||
In this secret area, the heroes must jump onto [[mosquito]]es to reach the [[cage]]. | In this secret area, the heroes must jump onto [[mosquito]]es in order to reach the [[cage]]. They will need to avoid some [[bullet]]s, then shoot projectiles at two [[Livingstone|Lividstones]] and a [[hunter]] in order to defeat them. Once the three enemies have been defeated, the heroes can disband their [[mosquito]]es and break the [[cage]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Up And Down 11.jpg|The | Up And Down 11.jpg|The heroes will need to use the [[mosquito]]es in this secret area. | ||
Up And Down 12.jpg|Projectiles will need to be | Up And Down 12.jpg|Projectiles will need to be fired at the [[Hunter]] and two [[Livingstone|Lividstones]]. | ||
</gallery> | </gallery> | ||
==Area 6== | ==Area 6== | ||
[[File:Up And Down 14.jpg|320px|thumb|right|The final area.]] | [[File:Up And Down 14.jpg|320px|thumb|right|The final area.]] | ||
The | The heroes will need to defeat two [[Livingstone|Lividstones]] in this area. Once they have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||