Up And Down: Difference between revisions

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Replaced: flower bulb → flower bumper (x4)
Steo (talk | contribs)
Cleaned up; added relics, added missing skull coin.
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'''Up And Down''' is the second level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. During the level, the heroes must use the [[Jibberish Jungle]] elements like the [[nenuphar]]s to progress. This is the second level from this world and twentieth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Up And Down''' is the second level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. During the level, the heroes must use elements from the [[Jibberish Jungle]] to progress, such as [[nenuphar]]s. This is the second level from this world, and twentieth overall that is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.  


==Area 1==
==Area 1==
Through the beginning, the team needs to use the [[nenuphar]]s to get by a large gap, including collapsing platforms. Some [[nenuphar]]s have to be activated by hitting green [[bulb]]s. The first [[Skull Coin]] can be retrieved by quickly reaching it before it sinks down with part of a collapsing platform. After a while, the team will drop down to a lower level. The second [[Skull Coin]] can be acquired by body slamming on a [[flower bumper]] and using the moving [[nenuphar]]s to avoid the [[Antitoon|Darktoons]]. The exit is close by at the lower level.
At the beginning of this area, the heroes will need to use the [[nenuphar]]s to pass a large abyss, and carefully time their movement to avoid pass platforms which move vertically. Some [[nenuphar]]s will need to be activated by hitting green [[bulb]]s. The first [[Skull Coin]] can be retrieved by [[helicopter|hovering]] to the lower left of the first moving platform; it is hidden behind some foreground leaves. The second [[Skull Coin]] can be acquired by performing a crush attack on a [[flower bumper]], then carefully using the moving [[nenuphar]]s in order to avoid the [[Antitoon|Darktoons]]. As the heroes break through a barricade, the third [[Skull Coin]] can be acquired by performing a crush attack on a [[flower bumper]], then performing wall jumps in order to reach it; the exit can be found below.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Up And Down 2.jpg|The second [[Skull Coin]] of the level.
Up And Down 2.jpg|The second [[Skull Coin]] of the level.
</gallery>
</gallery>
===[[Relic]] 1===
[[File:Up And Down first relic.png|thumb|right|320px|The first [[relic]] can be found at the bottom of the platform to the left of [[Rayman]].]]
The first [[relic]] can be found in this area, camouflaging in the foreground of a platform.
{{Clear}}


==Area 2==
==Area 2==
[[File:Up And Down 3.jpg|320px|thumb|right|The third [[Skull Coin]].]]
[[File:Up And Down 3.jpg|320px|thumb|left|The fourth [[Skull Coin]].]]
The players will continue to use [[nenuphar]]s to progress forward. The third [[Skull Coin]] can be collected by performing a walljump to a [[flower bumper]] then another walljump to the [[Skull Coin|coin]], lying above [[spiky flower]]s. The exit is very close to the coin.
The heroes will need to use some more [[nenuphar]]s in order to proceed. The fourth [[Skull Coin]] can be collected by using a [[flower bumper]], then performing a wall jump in order to reach the [[Skull Coin|coin]], located above some [[spiky flower]]s. The exit can be found nearby.


{{Clear}}
{{Clear}}


==Area 3==
==Area 3==
If the team body slams on the first [[flower bumper]], they will get shot up near the first secret area. Once done, the heroes can go back down and perform walljumps along with the assistance of a [[Caterpillar (UbiArt games)|caterpillar]]. The players need to time their jumps to get past the platforms that move up and down. [[Tentacle claw]] infested water must be avoided when jumping from [[nenuphar]] to [[nenuphar]]. Above a bigger body of water and a horizontal moving [[nenuphar]], if the players perform walljumps, they will eventually get the fourth [[Skull Coin]]. The exit is to the right of a couple of flower springs.
If the heroes crush attack on the first [[flower bumper]] in this area, then perform wall jumps, they will be able to reach first secret area. Afterwards, the heroes cam drop down, where they will need to perform wall jumps and use a [[Caterpillar (UbiArt games)|caterpillar]] to proceed. The heroes will need to carefully time their jumps in order to pass the vertically moving platforms. [[Tentacle claw]] infested water will need to be avoided when jumping between [[nenuphar]]s. As the heroes encounter a larger body of water with a horizontally moving [[nenuphar]], they can perform wall jumps in order to reach the fifth [[Skull Coin]] in an area above. The exit can be found to the right of two [[Bulb-o-Lum]]s.


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<gallery widths="320px" heights="180px">
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===Secret area 1===
===Secret area 1===
[[File:Up And Down 4.jpg|320px|thumb|left|The first secret area.]]
[[File:Up And Down 4.jpg|320px|thumb|left|The first secret area.]]
All the team has to do is destroy the [[Livingstone|Lividstones]]. When all are defeated, the [[Electoon]] [[cage]] can be broken open.
The heroes will need to defeat the [[Livingstone|Lividstones]] in this area. Once all of them have been defeated, the [[Electoon]] [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
After a while of defeating [[Livingstone|Lividstones]], the players can collect the fifth [[Skull Coin]] of the level if they body slam on a [[flower bumper]] and perform a walljump while [[Helicopter|gliding]] to the [[Skull Coin|coin]]. Then, the team can use a [[champibumper]] to jump to the background, and progress from there. The team will once again jump on another [[champibumper]] to come back to the foreground where the exit is.
After the heroes pass some [[Livingstone|Lividstones]], they can collect the sixth [[Skull Coin]] of the level; if they crush attack on the [[flower bumper]], they can perform a wall jump, then [[Helicopter|glide]] in order to reach the [[Skull Coin|coin]]. As they proceed, the heroes can use a [[champibumper]], which will launch them into the background; they can then use another [[champibumper]] to be launched foreground again, where the exit can be found.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Up And Down 7.jpg|The fifth [[Skull Coin]] of the level, in the fourth area.
Up And Down 7.jpg|The sixth [[Skull Coin]] of the level, in the fourth area.
Up And Down 8.jpg|This [[champibumper]] can be used to jump to the background.
Up And Down 8.jpg|This [[champibumper]] can be used to jump to the background.
Up And Down 9.jpg|The team needs to get to a different [[champibumper]] to get to the exit back at the foreground.
Up And Down 9.jpg|The team needs to get to a different [[champibumper]] to get to the exit back at the foreground.
</gallery>
</gallery>
===[[Relic]] 2===
[[File:Up And Down second relic.png|thumb|right|320px|The second [[relic]] is located near the statue's eye, directly above [[Rayman]].]]
The second [[relic]] can be found near the beginning of this area; it is located near the statue's eye.
{{clear}}
===[[Relic]] 3===
[[File:Up And Down third relic.png|thumb|left|320px|The third [[relic]] is located directly above [[Rayman]]'s hands.]]
The third [[relic]] can be found in this area; it is located in the background where the heroes are launched by the [[champibumper]].
{{clear}}


==Area 5==
==Area 5==
Near the starting point, if the players reach the [[Swingman]], and jump to the left, they wo;; get to the second secret area. Once done, the players can use more [[Swingman|swingmen]] to get across to the exit.
Near the beginning of this area, the heroes can use two [[flower bumper]]s, then perform a wall jump in order to reach a [[Swingman]]; if they jump to the left from the [[swingman]], they can perform wall jumps in order to reach the second secret area. Afterwards, the heroes will need to use some more [[Swingman|swingmen]] in order to reach the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 2===
===Secret area 2===
In this secret area, the heroes must jump onto [[mosquito]]es to reach the [[cage]]. After avoiding [[bullet]]s for a while, the team needs to shoot projectiles at two [[Livingstone|Lividstones]] and a [[hunter]]. Once the three enemies are destroyed, the heroes can get off their [[mosquito]]es and break open the cage.
In this secret area, the heroes must jump onto [[mosquito]]es in order to reach the [[cage]]. They will need to avoid some [[bullet]]s, then shoot projectiles at two [[Livingstone|Lividstones]] and a [[hunter]] in order to defeat them. Once the three enemies have been defeated, the heroes can disband their [[mosquito]]es and break the [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Up And Down 11.jpg|The players will use the [[mosquito]]es in this secret area.
Up And Down 11.jpg|The heroes will need to use the [[mosquito]]es in this secret area.
Up And Down 12.jpg|Projectiles will need to be shot at the [[Hunter]] and two [[Livingstone|Lividstones]].
Up And Down 12.jpg|Projectiles will need to be fired at the [[Hunter]] and two [[Livingstone|Lividstones]].
</gallery>
</gallery>


==Area 6==
==Area 6==
[[File:Up And Down 14.jpg|320px|thumb|right|The final area.]]
[[File:Up And Down 14.jpg|320px|thumb|right|The final area.]]
The team needs to defeat the two [[Livingstone|Lividstones]]. When finished, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected.
The heroes will need to defeat two [[Livingstone|Lividstones]] in this area. Once they have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


{{Clear}}
{{Clear}}