Rayman (Nintendo DSi): Difference between revisions

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Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s are required for a new [[life]] as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next screen by pressing the Select button. This only works in levels which have already been completed. Levels unlocked with the all levels cheat don't count as cleared.
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s are required for a new [[life]] as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next screen by pressing the Select button. This only works in levels which have already been completed. Levels unlocked with the all levels cheat don't count as cleared.


A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]'s grace period is also shorter, which may cause him to lose more health, making the game seem harder.
A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]'s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult.


Other differences include a few missing tracks and a lot of the sound effects(such as [[Rayman]]'s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save's name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the Jaguar controls due to L and R being mapped.
Other differences include a few missing tracks and a lot of the sound effects(such as [[Rayman]]'s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save's name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference, similar to the [[Rayman (Atari Jaguar)|Atari Jaguar version]], is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the [[Rayman (Atari Jaguar)|Jaguar]] controls due to L and R being mapped.


New to the game is a menu titled 'Anti Dark-Matters' which acts like a checklist to keep track of the player's progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each missions the player is awarded with a few [[Life|lives]]. Using cheats on a save prevents these from being unlocked on said save.
New to the game is a menu titled 'Anti Dark-Matters' which acts like a checklist to keep track of the player's progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each missions the player is awarded with a few [[Life|lives]]. Using cheats on a save prevents these from being unlocked on said save.