2D Nightmare: Difference between revisions

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{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=''[[Rayman 3]]''}}
{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=''[[Rayman 3]]''}}


'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3]]''. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of [[Rayman 3 (Game Boy Advance)|''Rayman 3'']] with all levels completed. However, due to a programming error, the game doesn't see the final level, [[Heart of the Ancients]], as complete rendering it impossible to unlock the minigame without cheating.
'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3]]''. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of [[Rayman 3 (Game Boy Advance)|''Rayman 3'']] with all levels completed. However, due to a programming error, the game doesn't see the final level, [[Heart of the Ancients]], as complete, rendering it impossible to unlock the minigame without cheating.


2D Nightmare is a flashback to [[Rayman 1|the original ''Rayman'' game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.
2D Nightmare is a flashback to [[Rayman 1|the original ''Rayman'' game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.


==Unlocking 2D Nightmare==
==Unlocking 2D Nightmare==
Inspections of the files on the disc of the PC version of ''[[Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''[[Rayman 3]]''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.
In 2003, a screenshot of 2D Nightmare was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located. Inspections of the files on the disc of the PC version of ''[[Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''[[Rayman 3]]''.


In the GameCube version of ''[[Rayman 3]]'', [[2D Madness]] is unlocked by connecting the GameCube version of ''[[Rayman 3]]'' to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] with every [[cage]] broken. In the other console and PC versions of ''[[Rayman 3]]'', it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of ''[[Rayman 3]]'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.
In the GameCube version of ''[[Rayman 3]]'', [[2D Madness]] is unlocked by connecting the GameCube version of ''[[Rayman 3]]'' to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] with every [[cage]] broken. In the other console and PC versions of ''[[Rayman 3]]'', it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of ''[[Rayman 3]]'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.