Eraser Plains: Difference between revisions
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Replaced maps |
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[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion ; it is however optional as everything in the level can be collected without it. | [[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion ; it is however optional as everything in the level can be collected without it. | ||
<gallery widths="799px" heights="86px"> | |||
RaymanPC - Image 01.png|PC version | |||
RaymanPS1US - Image 01.png|PlayStation version | |||
</gallery> | |||
==Part 2== | ==Part 2== | ||
[[Image:MiniRayman.png|thumb|316px| | [[Image:MiniRayman.png|thumb|316px|right|class=sprite|[[Flying blue elf|Flying blue elves]] can help [[Rayman]] reach inaccessible places]] | ||
In this phase, [[Rayman]] has to shrink a couple of times to access certain areas. He must use his [[running]] ability to pass through the waves of giant [[Pencil|pencils]] without harm. The [[space pirate]]s also appear for the first time. | In this phase, [[Rayman]] has to shrink a couple of times to access certain areas. He must use his [[running]] ability to pass through the waves of giant [[Pencil|pencils]] without harm. The [[space pirate]]s also appear for the first time. | ||
<gallery widths="800px" heights="79px"> | |||
RaymanPC - Image 02.png|PC version | |||
RaymanPS1US - Image 02.png|PlayStation version | |||
RaymanAdvanceGBAUS - Image 02.png|Game Boy Advance version | |||
</gallery> | |||
==Part 3== | ==Part 3== | ||
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This phase is quite similar to the last phase. Note: this exact map has been omitted in the Atari Jaguar version. | This phase is quite similar to the last phase. Note: this exact map has been omitted in the Atari Jaguar version. | ||
<gallery widths="797px" heights="85px"> | |||
RaymanPC - Image 03.png|PC version | |||
RaymanPS1US - Image 03.png|PlayStation version | |||
</gallery> | |||
==Part 3 (Atari Jaguar version)== | ==Part 3 (Atari Jaguar version)== | ||
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In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly. | In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly. | ||
<gallery widths="798px" heights="62px"> | |||
RaymanJaguar - Image 03.png|Atari Jaguar version | |||
</gallery> | |||
{{clear}} | {{clear}} | ||