Rayman (Atari Jaguar): Difference between revisions
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==Notable differences from the PC/console versions== | ==Notable differences from the PC/console versions== | ||
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While most tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of ''[[Rayman 2: The Great Escape]]''. | |||
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including Rayman's "Yeah!" exclamation, are absent as well. | |||
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | * The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | ||
* The menu has been reduced to a single screen where the player can load their saved games. | * The menu has been reduced to a single screen where the player can load their saved games. | ||
* The view of the world map lacks the lens distortion effect created by Mr. Dark's binoculars; in addition, the binocular lenses stay even after defeating Mr. Dark. Rayman also sprints between levels, while in other versions he walks. | |||
* Overall, the alterations made to this version largely decrease its difficulty compared to other console/PC versions - ranging from the removal of level-specific gimmicks like sliding and lighting puzzles to the excision of certain obstacles, particularly in [[Picture City]]. | |||
* All bosses feature both reduced movesets and simpler attack cycles compared to other versions, resulting in significantly lowered difficulty - this is most noticeable in the battles against [[Space Mama]] and [[Mr Dark]]. | |||
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château respectively. | * [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château respectively. | ||
* The word "Action" appears in coloured letters in the middle of the screen at the start of every level. | * The word "Action" appears in coloured letters in the middle of the screen at the start of every level. | ||
* The font and its colours are slightly different. | * The font and its colours are slightly different. | ||
* The controls are less responsive. | * The controls are less responsive, and the physics are slightly less polished - most notable when flying with the [[Super helicopter]]. | ||
* Some backgrounds have been either switched around or colourized differently. | * Some backgrounds have been either switched around or colourized differently. | ||
* The scenery has been altered in [[the Dream Forest]] | * The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer. | ||
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | * [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | ||
* [[Electoon]]s immediately fly off the screen when they are saved. | * [[Electoon]]s immediately fly off the screen when they are saved. | ||
* | * Some of Rayman's animations are omitted: he does not brace when moving at a high speed, he does not shiver in fear during boss fights, and he does not stub his foot if he is killed by spikes. | ||
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | * When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | ||
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | * [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | ||
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* This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | * This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | ||
* A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part. | * A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part. | ||
* Rayman's hair takes on a unique purple/blue coloration while flying under the effects of the [[Super helicopter]]. | |||
* The [[Antitoon]]s' hair turn yellow when they fly. | * The [[Antitoon]]s' hair turn yellow when they fly. | ||
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions. | * The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions. | ||
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* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part. | * The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part. | ||
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as [[Mr Stone]] starts walking towards [[Rayman]] once the [[cloud]]s begin to appear. | * [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as [[Mr Stone]] starts walking towards [[Rayman]] once the [[cloud]]s begin to appear. | ||
* Part 3 of [[Eraser Plains]] has a completely | * Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions. | ||
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | * The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | ||
* Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have | * Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version. | ||
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough. | * During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough. | ||
* [[Mr Dark]]'s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]]. | * [[Mr Dark]]'s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]]. | ||
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One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. | One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. | ||
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done." | The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done." Unlike most other versions of the game, the entire level can be replayed upon completion. | ||
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