Rainy Forest: Difference between revisions

RayCarrot (talk | contribs)
Added maps
mNo edit summary
Line 41: Line 41:


== Part 3 ==
== Part 3 ==
This is the second level where [[Rayman]] has to outrun the raising water, similarly to the third stage of [[Spellbound Forest]] and reminiscent of the first stage [[The Swamps of Forgetfulness]] from [[Rayman 1|the original game]]. As with the third stage of [[Spellbound Forest]], a clip plays at the start of the level showing [[Rayman]] trying to escape hostile waters, indicating the nature of the upcoming level. There is one [[cage]] in this level.
This is the second level where [[Rayman]] has to outrun the raising water, similarly to the third stage of [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and reminiscent of the first stage [[The Swamps of Forgetfulness]] from [[Rayman 1|the original game]]. As with the third stage of [[Spellbound Forest (Rayman 1)|Spellbound Forest]], a clip plays at the start of the level showing [[Rayman]] trying to escape hostile waters, indicating the nature of the upcoming level. There is one [[cage]] in this level.


[[Rayman]] begins on a large rock with a falling platform above him to his right. To the far right of the screen is a [[life]]. When [[Rayman]] jumps to the falling platform the water will begin to rise, so he must quickly continue to a large platform to his right and then continue upwards by jumping between platforms until he reaches a swinging [[plum]]. He can use this to reach another platform on the far left, and then another in the centre which has an [[antitoon]] on it. He can jump from here to a leaf on the left and then continue upwards, defeating or avoiding [[antitoon]]s as he goes. The use of swinging [[plum]]s and a vine will be required in addition to jumping between platforms.
[[Rayman]] begins on a large rock with a falling platform above him to his right. To the far right of the screen is a [[life]]. When [[Rayman]] jumps to the falling platform the water will begin to rise, so he must quickly continue to a large platform to his right and then continue upwards by jumping between platforms until he reaches a swinging [[plum]]. He can use this to reach another platform on the far left, and then another in the centre which has an [[antitoon]] on it. He can jump from here to a leaf on the left and then continue upwards, defeating or avoiding [[antitoon]]s as he goes. The use of swinging [[plum]]s and a vine will be required in addition to jumping between platforms.