Adventures and Heroes: Difference between revisions
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[[ | [[File:Engray-adventures.PNG|thumb|316px|right|class=sprite|[[Rayman]] has to follow the sign corresponding with the spelling of the words]] | ||
'''Adventures and Heroes''' in the thirteenth level of ''[[English with Rayman]]'', which is set in [[Candy Château]]. The general theme of the level is characters and settings likely to be found in fiction and fairy tales, and the level's helper characters are [[the Magician]] and [[Andrew]], who give the questions and instructions. | |||
'''Adventures and Heroes''' in the thirteenth level of ''[[English with Rayman]]'', which is set in [[Candy | |||
== Part 1 == | == Part 1 == | ||
[[Rayman]] must use his [[ | [[Rayman]] must use his [[super helicopter]] power to fly through the correct paths - in this case, the one that shares the preposition used in the sentences given by [[Andrew]]. The level features no enemies, although various spiky sweets lie in [[Rayman]]'s surroundings, which must be avoided with careful flying. | ||
== Part 2 == | == Part 2 == | ||
Now Rayman must listen to two statements by Andrew, and choose the path where he is telling the truth. Each statement is about the protagonist of various stories, ranging from fairy tales, history, Asterix, Tom and Jerry and even Rayman himself. A single [[ | Now [[Rayman]] must listen to two statements by [[Andrew]], and choose the path where he is telling the truth. Each statement is about the protagonist of various stories, ranging from fairy tales, history, Asterix, Tom and Jerry and even [[Rayman]] himself. A single [[big clown]] guards the [[exit sign]]. This level is not included in the PlayStation port. | ||
== Part 3 == | == Part 3 == | ||
In this exercise, Rayman encounters words (the names of characters likely to appear in a fantasy story) that lie by two arrow signs. Rayman must follow the green sign if the word is spelt correctly, and the red sign if it is not. He must act quickly, as there is a time limit of 2 minutes and 40 seconds. A few [[ | In this exercise, [[Rayman]] encounters words (the names of characters likely to appear in a fantasy story) that lie by two arrow signs. [[Rayman]] must follow the green sign if the word is spelt correctly, and the red sign if it is not. He must act quickly, as there is a time limit of 2 minutes and 40 seconds. A few [[clown]]s attempt to stop him along the way. When he reaches the exit sign, [[Andrew]] congratulates him in a way that suggests [[Fin|the final level]] is near. | ||
{{EnglishWithRaymanLevels}} | {{EnglishWithRaymanLevels}} | ||
[[Category:Places from English with Rayman]] | [[Category:Places from English with Rayman]] | ||