Allegro Presto: Difference between revisions
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==Part 1== | ==Part 1== | ||
This level requires quick reflexes as Rayman will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies - mainly [[hunter]]s and [[moth]]s scattered all over the place. | This level requires quick reflexes as [[Rayman]] will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, [[Rayman]] will have to crawl in tight spaces, and there are more enemies - mainly [[hunter]]s and [[moth]]s scattered all over the place. | ||
[[Image:MapMU2-1PC.jpg|700px|PC version]] | [[Image:MapMU2-1PC.jpg|700px|PC version]] | ||
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==Part 2== | ==Part 2== | ||
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level. | This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level. | ||
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr> | ||
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==Part 4== | ==Part 4== | ||
At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again. It is also missing in the Jaguar version. | At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level. Once [[Mr Sax]] has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again. It is also missing in the Jaguar version. | ||
<table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr> | ||