Rayman 3D: Difference between revisions
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*The [[plum]] is now a 3D model as in ''[[Rayman 3]]'', rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model. | *The [[plum]] is now a 3D model as in ''[[Rayman 3]]'', rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model. | ||
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]'s model is no longer affected by light sources. | *Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]'s model is no longer affected by light sources. | ||
*[[Rayman]] no longer loses health from drops. If a drop is fatal, he respawns with full health. | *[[Rayman]] no longer loses health from drops into bottomless pits. If a drop is fatal, he respawns with full health. | ||
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The [[Teensie]]s still speak, but the text is no longer present. | *During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The [[Teensie]]s still speak, but the text is no longer present. | ||
*Both [[Axel]] and [[Foutch]] don't have any aura in this version. | *Both [[Axel]] and [[Foutch]] don't have any aura in this version. | ||