Arcane Forest: Difference between revisions
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{{quote|text=This is an obscure, dangerous place. Prepare yourself for the upcoming confrontation with the evil Mr. Dark...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | {{quote|text=This is an obscure, dangerous place. Prepare yourself for the upcoming confrontation with the evil Mr. Dark...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | ||
'''Arcane Forest''' is the seventh and final world before the final battle with [[Mr Dark]] in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Its appearance is partly influenced by [[the Dream Forest]] in [[Rayman 1|the original game]], but more heavily influenced by the environments of ''[[ | '''Arcane Forest''' is the seventh and final world before the final battle with [[Mr Dark]] in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Its appearance is partly influenced by [[the Dream Forest]] in [[Rayman 1|the original game]], but more heavily influenced by the environments of ''[[Rayman 2]]''. It also contains some events that previously occurred in [[Candy Château]] of [[Rayman 1|the original game]]. | ||
It is a dark forest full of spikes, slippery logs, and | It is a dark forest full of spikes, slippery logs, [[spiky fruit]]s and [[carnivorous plant]]s that pop out of the ground to hurt [[Rayman]]. There are four parts. The first two are normal and straightforward. The later two contain challenges that [[Mr Dark]] sets before him. At the very end, [[Rayman]] faces the main antagonist of the game. | ||
== Part 1 == | == Part 1 == | ||
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[[Rayman]] must first make a number of jumps to the right, using his [[helicopter]] to make things easier, until he reaches a swinging [[plum]]. Riding the [[plum]] once will cause two [[scared platform]]s to appear below him, which will lead him to the level's first [[cage]]. Once he has broken it, he must return to the [[plum]] and continue right to reach his first slippery log. This will lead him to a series of vines which he must jump across, taking out some lurking [[antitoon]]s as he goes. When he reaches the next ledge, he can drop down to a vine below to retrieve a [[life]]. He can get a second [[life]] by jumping up to a vine above the next slippery log, and then jumping to a ledge next to it. | [[Rayman]] must first make a number of jumps to the right, using his [[helicopter]] to make things easier, until he reaches a swinging [[plum]]. Riding the [[plum]] once will cause two [[scared platform]]s to appear below him, which will lead him to the level's first [[cage]]. Once he has broken it, he must return to the [[plum]] and continue right to reach his first slippery log. This will lead him to a series of vines which he must jump across, taking out some lurking [[antitoon]]s as he goes. When he reaches the next ledge, he can drop down to a vine below to retrieve a [[life]]. He can get a second [[life]] by jumping up to a vine above the next slippery log, and then jumping to a ledge next to it. | ||
Sliding right, [[Rayman]] reaches a ledge and then climbs upwards, before starting left using a [[scared platform]] to cross some spikes. He then climbs upwards again and journeys left using logs, [[scared platform]]s, vines and ledges, overcoming spikes, [[antitoon]]s, and [[spiky | Sliding right, [[Rayman]] reaches a ledge and then climbs upwards, before starting left using a [[scared platform]] to cross some spikes. He then climbs upwards again and journeys left using logs, [[scared platform]]s, vines and ledges, overcoming spikes, [[antitoon]]s, and [[spiky fruit]]s. After he rides a [[scared platform]] past two swinging [[spiky fruit]]s, he will make a large jump to the left and then have the option to climb a vine and continue right or use a [[scared platform]] going downwards to reach the other [[cage]]. | ||
Taking a right will bring him along a few vines and ledges, past an [[antitoon]], to the level exit. However, if he drops down to a [[scared platform]] below, he can reach the [[Bonus level (Rayman 1)|bonus level]]. | Taking a right will bring him along a few vines and ledges, past an [[antitoon]], to the level exit. However, if he drops down to a [[scared platform]] below, he can reach the [[Bonus level (Rayman 1)|bonus level]]. | ||
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There are two [[cage]]s to be found in this level. | There are two [[cage]]s to be found in this level. | ||
[[Rayman]] starts out at the top of a slippery log. He must slide down it to the right, land on a ledge, and then drop down to a ledge below. Moving left and jumping some spikes, he reaches a [[scared platform]] which he must ride upwards and then jump to another, which he takes right. This brings him across more falling and [[scared platform]]s until he comes to a vine, which he can jump to a long ledge where some [[spiky | [[Rayman]] starts out at the top of a slippery log. He must slide down it to the right, land on a ledge, and then drop down to a ledge below. Moving left and jumping some spikes, he reaches a [[scared platform]] which he must ride upwards and then jump to another, which he takes right. This brings him across more falling and [[scared platform]]s until he comes to a vine, which he can jump to a long ledge where some [[spiky fruit]]s will fall towards him. As he makes his way right and jumps from the ledge to another falling platform, the level's first [[cage]] will appear on a ledge below. To reach it, [[Rayman]] must backtrack to the vine and drop down. He can also get a [[golden fist]] by climbing to the top of the vine. | ||
Continuing right, he makes many jumps across ledges, falling and [[scared platform]]s, and even a swinging [[plum]]. Eventually, he will reach a slippery log. If he times his jump from it correctly he can reach the top of a ledge to the right, avoid a falling [[spiky | Continuing right, he makes many jumps across ledges, falling and [[scared platform]]s, and even a swinging [[plum]]. Eventually, he will reach a slippery log. If he times his jump from it correctly he can reach the top of a ledge to the right, avoid a falling [[spiky fruit]], drop down and ride a [[scared platform]] downwards to the second [[cage]]. | ||
Returning to the ledge and sliding left on a log, he must use several [[flying ring]]s to cross a chasm, and land on a another slippery log. Sliding down and jumping to another ledge he will find a [[plum]] which he can use to cross a floor of spikes. He then makes several more jumps, avoiding spikes, to the left, and slides down a couple of logs to reach another sea of spikes, which he crosses using [[flying ring]]s. At the end of this, he finds | Returning to the ledge and sliding left on a log, he must use several [[flying ring]]s to cross a chasm, and land on a another slippery log. Sliding down and jumping to another ledge he will find a [[plum]] which he can use to cross a floor of spikes. He then makes several more jumps, avoiding spikes, to the left, and slides down a couple of logs to reach another sea of spikes, which he crosses using [[flying ring]]s. At the end of this, he finds a [[Blowing Fuffy]] which, like in [[Ancient Forest]], will blow him upwards upon being punched and allow him to reach a [[flying ring]], and then a ledge. Continuing upwards, he finds the level's exit. | ||
<gallery widths="800px" heights="176px"> | <gallery widths="800px" heights="176px"> | ||
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== Part 3 == | == Part 3 == | ||
[[Image:GBC_7.PNG|160px|right|thumb|class=sprite|Discovery of [[Bad Rayman]]]] | [[Image:GBC_7.PNG|160px|right|thumb|class=sprite|Discovery of [[Bad Rayman]]]] | ||
This level has [[Bad Rayman]] chasing and copying [[Rayman]]'s every move, like in [[Rayman 1|the original game]]. If Rayman touches him it leads to an instant death. However, unlike [[Rayman 1|the original game]], it is possible to kill him. It involves flying over a bed of spikes in a certain way. There are no [[cage]]s or [[Life|lives]] in this level, making it fairly unique. | |||
This level has [[Bad Rayman]] chasing and copying [[Rayman]]'s every move, like in [[Rayman 1|the original game]]. If [[Rayman]] touches him, it leads to an instant death. However, unlike [[Rayman 1|the original game]], it is possible to kill him. It involves flying over a bed of spikes in a certain way. There are no [[cage]]s or [[Life|lives]] in this level, making it fairly unique. | |||
[[Rayman]] must make his way right, jumping gaps and keeping ahead of [[Bad Rayman]]. Eventually, he follows a [[Ting]] into a pit, where he must attain another [[Ting]] from the far right, all the while running from [[Bad Rayman]]. Once he has picked up the [[Ting]], a [[cloud]] will appear to the left of the pit which he can use to get back up out of it, where he finds another [[cloud]] has appeared that allows him to jump to some ledges above to eventually reach a slippery log to the left. | [[Rayman]] must make his way right, jumping gaps and keeping ahead of [[Bad Rayman]]. Eventually, he follows a [[Ting]] into a pit, where he must attain another [[Ting]] from the far right, all the while running from [[Bad Rayman]]. Once he has picked up the [[Ting]], a [[cloud]] will appear to the left of the pit which he can use to get back up out of it, where he finds another [[cloud]] has appeared that allows him to jump to some ledges above to eventually reach a slippery log to the left. | ||
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Finally, they will come to two slippery logs, one long and the one above it short. The level's exit is above these logs, but to reach it [[Rayman]] must slide down the longer log and journey to the right. When he reaches the furthest right, a [[cloud]] will appear below the exit that will allow him to reach the exit. [[Rayman]] must backtrack left, avoiding [[Bad Rayman]], and reach the level exit. | Finally, they will come to two slippery logs, one long and the one above it short. The level's exit is above these logs, but to reach it [[Rayman]] must slide down the longer log and journey to the right. When he reaches the furthest right, a [[cloud]] will appear below the exit that will allow him to reach the exit. [[Rayman]] must backtrack left, avoiding [[Bad Rayman]], and reach the level exit. | ||
<gallery widths="800px" heights="280px"> | <gallery widths="800px" heights="280px"> | ||
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== Part 4 == | == Part 4 == | ||
[[Image:GBC 9.PNG|160px|right|thumb|class=sprite|[[Rayman]]'s movements become mirrored]] | [[Image:GBC 9.PNG|160px|right|thumb|class=sprite|[[Rayman]]'s movements become mirrored]] | ||
Akin to the original game, this level has the directional controls being reversed. Left is right, and vice-versa. The [[carnivorous plant]] enemy appears only in this stage, although here it is possible to avoid combat with them. There is one [[cage]], two [[Life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] to be found in this level. | |||
After getting used to the mirrored controls, [[Rayman]] must pass several smaller ledges, some of which have [[antitoon]]s around them. Once he has passed this, he can jump onto a [[scared platform]] and ride it downwards. If he rides it back up after it has reached the bottom of its descent, it will take him up to another [[scared platform]], from which he can jump to a slippery log and slide left to find a [[life]], [[golden fist]] and the [[cage]]. Taking this route will also cause him to encounter his first [[carnivorous plant]] enemy and also a [[flying ring]] that moves right, the first one of its kind in this version of the game. He then drops down and rejoins the level's main path. | |||
If [[Rayman]] chooses not to persue the secret passage, he will need to make a few jumps across falling platforms and slippery logs to the right. If he does visit the secret area, he will rejoin the main path around this point. Continuing right, he eventually finds a [[Blowing Fuffy]] located on a slippery log, making it all the more dangerous if [[Rayman]] is to its left or right when it blows. If he uses it properly, it will catapult him upwards to a few more ledges and a vine, which he can climb to some larger ledges above. | |||
Here, he will encounter two more [[carnivorous plant]]s, his first if he did not visit the secret area. If he can defeat, or avoid, them a [[scared platform]] will appear by the vine he has just climbed, which will take him to a [[life]] and [[golden fist]]. From this point, another [[scared platform]] will also take him left to the [[Bonus level (Rayman 1)|bonus level]]. The controls are not mirrored during the [[Bonus level (Rayman 1)|bonus level]]. | |||
Going right from where he fought the two [[carnivorous plant]]s, [[Rayman]] crosses some spikes, slides on some logs, and eventually climbs up using some falling platforms and ledges. This will take him to the top of the level, a [[flying ring]], and the exit. | |||
<gallery widths="800px" heights="160px"> | <gallery widths="800px" heights="160px"> | ||
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==Final battle== | ==Final battle== | ||
[[Image:GBC 76.PNG|160px|right|thumb|class=sprite|[[Mr Dark]] appearing before [[Rayman]]]] | [[Image:GBC 76.PNG|160px|right|thumb|class=sprite|[[Mr Dark]] appearing before [[Rayman]]]] | ||
In the last part, [[Rayman]] finally reaches [[Mr Dark]] and has to defeat him. This level can not be replayed once it is finished. | In the last part, [[Rayman]] finally reaches [[Mr Dark]] and has to defeat him. This level can not be replayed once it is finished. | ||
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[[Rayman]] celebrates his victory by returning to his nap at the base of a tree as per the begining of the game. However, the [[Ting]]s remind him that he has not broken every [[electoon]] cage (which is not possible at this stage in this version of the game), so [[Rayman]] must go to the world map and break every cage in the game before he can go to the final world [[Dark Legacy]]. | [[Rayman]] celebrates his victory by returning to his nap at the base of a tree as per the begining of the game. However, the [[Ting]]s remind him that he has not broken every [[electoon]] cage (which is not possible at this stage in this version of the game), so [[Rayman]] must go to the world map and break every cage in the game before he can go to the final world [[Dark Legacy]]. | ||
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==Arcane Forest screenshots== | ==Arcane Forest screenshots== | ||
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