Dark Legacy: Difference between revisions

Added the description from the manual.
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{{Template:GBCLevel
{{Template:GBCLevel
| name = Dark Legacy
| name = Dark Legacy
| image = [[Image:DL 1.PNG|center|160px|class=sprite|''Dark Legacy'']]
| image = [[Image:DL 1.PNG|center|160px|class=sprite|Dark Legacy]]
| preceded by = [[Arcane Forest]]
| preceded by = [[Arcane Forest]]
| followed by = [[Bonus level (Rayman 1)|Time Attack]]
| followed by = [[Bonus level (Rayman 1)|Time Attack]]
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{{quote|text=Rumours say that there is another World somewhere, but that no one has yet to venture there...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}}
{{quote|text=Rumours say that there is another World somewhere, but that no one has yet to venture there...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}}


'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels don't contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]].
'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels do not contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]].


The level appears to take place inside a cave, where there is some organic life such as spikes and grass. It does not appear to be based specifically on any area from [[Rayman 1|the original game]].
The level appears to take place inside a cave, where there is some organic life such as spikes and grass. It does not appear to be based specifically on any area from [[Rayman 1|the original game]].
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This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small platforms while avoiding the many spikes.
This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small platforms while avoiding the many spikes.


Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes and [[spiky ball]]s. Eventually, he drops down and must use a falling platform to reach a [[flying ring]], from which he swings past a [[scared platform]] and grabs a [[Ting]] above, which will cause the platform to vanish and allow [[Rayman]] to access the cavern below.
Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes, [[spiky fruit]]s and [[spiky ball]]s. Eventually, he drops down and must use a falling platform to reach a [[flying ring]], from which he swings past a [[scared platform]] and grabs a [[Ting]] above, which will cause the platform to vanish and allow [[Rayman]] to access the cavern below.


From the vine on which he lands, [[Rayman]] must jump to a [[scared platform]] and ride it right, jumping and using his [[helicopter]] to avoid spikes. At one point, he will pass a [[life]] on his left. Eventually, he rides more [[scared platform]]s upwards, avoiding [[spiky ball]]s that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a [[golden fist]].  
From the vine on which he lands, [[Rayman]] must jump to a [[scared platform]] and ride it right, jumping and using his [[helicopter]] to avoid spikes. At one point, he will pass a [[life]] on his left. Eventually, he rides more [[scared platform]]s upwards, avoiding [[spiky ball]]s that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a [[golden fist]].  
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Although more open in design, this level has [[Rayman]] riding on small platforms, avoiding obstacles and having to swing on [[Flying Ring|rings]], which sometimes move.
Although more open in design, this level has [[Rayman]] riding on small platforms, avoiding obstacles and having to swing on [[Flying Ring|rings]], which sometimes move.


The level starts with [[Rayman]] falling between some spikes, chased by a [[spiky ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling platform, and then jump right to a grassy ledge above which swings a large [[spiky ball]]. Avoiding this, he must jump right to another slippery ledge and then a [[scared platform]], which he rides around a number of spikes, jumping to another at the bottom right of the platform's run.
The level starts with [[Rayman]] falling between some spikes, chased by a [[spiky ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling platform, and then jump right to a grassy ledge above which swings a [[spiky fruit]]. Avoiding this, he must jump right to another slippery ledge and then a [[scared platform]], which he rides around a number of spikes, jumping to another at the bottom right of the platform's run.


He rides this new platform up, jumps to a slippery ledge to the right, and slides along, avoiding [[spiky ball]]s as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[spiky ball]].  
He rides this new platform up, jumps to a slippery ledge to the right, and slides along, avoiding [[spiky ball]]s and a [[spiky fruit]] as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[spiky ball]].  


He will then encounter another, smaller swinging [[spiky ball]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a blowing object from [[Ancient Forest]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit.
He will then encounter a swinging [[spiky fruit]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a [[Blowing Fuffy]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit.


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<gallery widths="800px" heights="273px">
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==Dark Legacy screenshots==
==Dark Legacy screenshots==
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<gallery widths="160px" heights="144px" class="sprite">
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