Dark Legacy: Difference between revisions
Added the description from the manual. |
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{{Template:GBCLevel | {{Template:GBCLevel | ||
| name = Dark Legacy | | name = Dark Legacy | ||
| image = [[Image:DL 1.PNG|center|160px|class=sprite| | | image = [[Image:DL 1.PNG|center|160px|class=sprite|Dark Legacy]] | ||
| preceded by = [[Arcane Forest]] | | preceded by = [[Arcane Forest]] | ||
| followed by = [[Bonus level (Rayman 1)|Time Attack]] | | followed by = [[Bonus level (Rayman 1)|Time Attack]] | ||
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{{quote|text=Rumours say that there is another World somewhere, but that no one has yet to venture there...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | {{quote|text=Rumours say that there is another World somewhere, but that no one has yet to venture there...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | ||
'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels | '''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels do not contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]]. | ||
The level appears to take place inside a cave, where there is some organic life such as spikes and grass. It does not appear to be based specifically on any area from [[Rayman 1|the original game]]. | The level appears to take place inside a cave, where there is some organic life such as spikes and grass. It does not appear to be based specifically on any area from [[Rayman 1|the original game]]. | ||
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This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small platforms while avoiding the many spikes. | This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small platforms while avoiding the many spikes. | ||
Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes and [[spiky ball]]s. Eventually, he drops down and must use a falling platform to reach a [[flying ring]], from which he swings past a [[scared platform]] and grabs a [[Ting]] above, which will cause the platform to vanish and allow [[Rayman]] to access the cavern below. | Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes, [[spiky fruit]]s and [[spiky ball]]s. Eventually, he drops down and must use a falling platform to reach a [[flying ring]], from which he swings past a [[scared platform]] and grabs a [[Ting]] above, which will cause the platform to vanish and allow [[Rayman]] to access the cavern below. | ||
From the vine on which he lands, [[Rayman]] must jump to a [[scared platform]] and ride it right, jumping and using his [[helicopter]] to avoid spikes. At one point, he will pass a [[life]] on his left. Eventually, he rides more [[scared platform]]s upwards, avoiding [[spiky ball]]s that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a [[golden fist]]. | From the vine on which he lands, [[Rayman]] must jump to a [[scared platform]] and ride it right, jumping and using his [[helicopter]] to avoid spikes. At one point, he will pass a [[life]] on his left. Eventually, he rides more [[scared platform]]s upwards, avoiding [[spiky ball]]s that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a [[golden fist]]. | ||
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Although more open in design, this level has [[Rayman]] riding on small platforms, avoiding obstacles and having to swing on [[Flying Ring|rings]], which sometimes move. | Although more open in design, this level has [[Rayman]] riding on small platforms, avoiding obstacles and having to swing on [[Flying Ring|rings]], which sometimes move. | ||
The level starts with [[Rayman]] falling between some spikes, chased by a [[spiky ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling platform, and then jump right to a grassy ledge above which swings a | The level starts with [[Rayman]] falling between some spikes, chased by a [[spiky ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling platform, and then jump right to a grassy ledge above which swings a [[spiky fruit]]. Avoiding this, he must jump right to another slippery ledge and then a [[scared platform]], which he rides around a number of spikes, jumping to another at the bottom right of the platform's run. | ||
He rides this new platform up, jumps to a slippery ledge to the right, and slides along, avoiding [[spiky ball]]s as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[spiky ball]]. | He rides this new platform up, jumps to a slippery ledge to the right, and slides along, avoiding [[spiky ball]]s and a [[spiky fruit]] as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[spiky ball]]. | ||
He will then encounter | He will then encounter a swinging [[spiky fruit]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a [[Blowing Fuffy]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit. | ||
<gallery widths="800px" heights="273px"> | <gallery widths="800px" heights="273px"> | ||
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==Dark Legacy screenshots== | ==Dark Legacy screenshots== | ||
<gallery widths="160px" heights="144px" class="sprite"> | <gallery widths="160px" heights="144px" class="sprite"> | ||
DL 1.PNG | |||
DL 2.PNG | |||
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</gallery> | </gallery> | ||