Antitoon: Difference between revisions
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'''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their | '''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearanc is similar to that of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. The Antitoons make their most notable appearance in [[Rayman 1|the original ''Rayman'']] and ''[[Rayman Origins]]''. In ''[[Rayman Origins|Origins]]'', it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]]. | ||
==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ||
In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common | In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him. | ||
Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position. | Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position. | ||
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards [[Rayman]] at a high speed. They can be [[Telescopic fist|punched]] or ducked under. | Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then dash through the air towards [[Rayman]] at a high speed. They can be [[Telescopic fist|punched]] or ducked under. | ||
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. [[Rayman]] simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult. | Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. [[Rayman]] simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult. | ||
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<gallery widths="320px" heights="240px" class=sprite> | <gallery widths="320px" heights="240px" class=sprite> | ||
Le théâtre des Toons.jpg|Antitoons in [[the Cartoon Dance]] | Le théâtre des Toons.jpg|Antitoons in [[the Cartoon Dance]]. | ||
</gallery> | </gallery> | ||
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===In ''[[Rayman Advance]]''=== | ===In ''[[Rayman Advance]]''=== | ||
Antitoons are featured on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] himself is shown in his ''[[Rayman 2]]'' appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this | Antitoons are featured on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] himself is shown in his ''[[Rayman 2]]'' appearance, surrounded by Antitoons. Despite this, he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this version of the Antitoons, with each Antitoon displaying a different emotion. | ||
<gallery perrow="6"> | <gallery perrow="6"> | ||
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<gallery widths="320px" heights="240px"> | <gallery widths="320px" heights="240px"> | ||
AntitoonR2PS.jpg|The Antitoon in [[the Fairy Glade]] | AntitoonR2PS.jpg|The Antitoon in [[the Fairy Glade]]. | ||
AntitoonR2PS(Sanctuary).png|One of the Antitoons in [[the Sanctuary of Stone and Fire]] | AntitoonR2PS(Sanctuary).png|One of the Antitoons in [[the Sanctuary of Stone and Fire]]. | ||
Darktoon eyes (R2PS).jpg|Once an Antitoon is defeated, only its eyes remain, in a similar fashion to [[Rayman 1|the original ''Rayman'' game]]. | Darktoon eyes (R2PS).jpg|Once an Antitoon is defeated, only its eyes remain, in a similar fashion to [[Rayman 1|the original ''Rayman'' game]]. However, they do not bounce but fly into the air. | ||
</gallery> | </gallery> | ||
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[[File:RFR_Darktoon_Wallflat.png|thumb|320px|A spiky Darktoon, as it appears in ''[[Rayman Fiesta Run]]''.]] | [[File:RFR_Darktoon_Wallflat.png|thumb|320px|A spiky Darktoon, as it appears in ''[[Rayman Fiesta Run]]''.]] | ||
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air | Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]], and their only method of attacking is trying to bite the player whether they are on the ground or in the air. The ones on the ground can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack, and are easier to beat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths, whom [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement. | ||
Darktoons also make | Darktoons also make an appearance as enemies in various levels in ''[[Rayman Jungle Run]]'', ''[[Rayman Fiesta Run]]'' and ''[[Rayman Mini]]''. Their behaviour is exactly the same as those encountered in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]''. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Port 'O Panic 5.jpg|Darktoons will trap the [[nymph]]s in their | Port 'O Panic 5.jpg|Darktoons will trap the [[nymph]]s in their jaws. | ||
Mystical Munkeys 5.jpg|The Darktoons will try to bite the players if they get too close. | Mystical Munkeys 5.jpg|The Darktoons will try to bite the players if they get too close. | ||
Mystical Munkeys 6.jpg|Some Darktoons will be attached to either a platform or wall. | Mystical Munkeys 6.jpg|Some Darktoons will be attached to either a platform or wall. | ||