Rayman (Atari Jaguar): Difference between revisions
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* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | * This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | ||
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing. | * Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing. | ||
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr | * A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase. | ||
* The [[Antitoon]]s' hair turn yellow when they fly. | * The [[Antitoon]]s' hair turn yellow when they fly. | ||
* Weather effects, such as rain, thunder, nighttime, and snow, are not present. | * Weather effects, such as rain, thunder, nighttime, and snow, are not present. | ||
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* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]'s [[telescopic fist]], and their stingers follow a straight trajectory. | * [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]'s [[telescopic fist]], and their stingers follow a straight trajectory. | ||
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | * The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | ||
* Part 1 of [[Mr Skops' Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of Mr Dark's Château, which is unique to this version. | * Part 1 of [[Mr Skops' Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark's Dare|Mr Dark's Château]], which is unique to this version. | ||
* Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version. | * Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version. | ||
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough. | * During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough. | ||