The Fairy Council: Difference between revisions

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{{R3Level
{{R3Level
| name = The Fairy Council
| name = The Fairy Council
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|''The Fairy Council'']]
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|The Fairy Council]]
| preceded by = Introduction scene
| preceded by = Introduction scene
| followed by = [[Clearleaf Forest]]
| followed by = [[Clearleaf Forest]]
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In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of [[the Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which [[the Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of [[the Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which [[the Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.


Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]' throne room and [[the Heart of the World]].
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]' throne room and [[the Heart of the World]].


As alluded to in the manual of ''[[Rayman 2]]'', the Fairy Council acts a sort of central meeting place when trouble strikes [[the Glade of Dreams]].
As alluded to in the manual of ''[[Rayman 2]]'', the Fairy Council acts a sort of central meeting place when trouble strikes [[the Glade of Dreams]].
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===Stage 2 – Finding [[Globox]] ===
===Stage 2 – Finding [[Globox]] ===
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game's score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game's score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.


Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]'s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]'s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]'s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]'s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.


At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].
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===Stage 4 – The Council falls apart===
===Stage 4 – The Council falls apart===
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.


[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to [[the Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to ''[[Rayman 2]]''), and then into a chamber with a staircase that is falling apart.
[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to [[the Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to ''[[Rayman 2]]''), and then into a chamber with a staircase that is falling apart.


This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to [[the Heart of the World]].
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to [[the Heart of the World]].