Dark Legacy: Difference between revisions

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== Part 1 ==
== Part 1 ==
This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small platforms while avoiding the many spikes.
This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small [[head platform]]s while avoiding the many spikes.


Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes, [[spiky fruit]]s and [[spiky ball]]s. Eventually, he drops down and must use a falling platform to reach a [[flying ring]], from which he swings past a [[scared platform]] and grabs a [[Ting]] above, which will cause the platform to vanish and allow [[Rayman]] to access the cavern below.
Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes, [[spiky fruit]]s and [[spiky ball]]s. Eventually, he drops down and must use a falling [[head platform]] to reach a [[flying ring]], from which he swings past a [[head platform]] and grabs a [[Ting]] above, which will cause the [[head platform]] to vanish and allow [[Rayman]] to access the cavern below.


From the vine on which he lands, [[Rayman]] must jump to a [[scared platform]] and ride it right, jumping and using his [[helicopter]] to avoid spikes. At one point, he will pass a [[life]] on his left. Eventually, he rides more [[scared platform]]s upwards, avoiding [[spiky ball]]s that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a [[golden fist]].
From the vine on which he lands, [[Rayman]] must jump to a [[head platform]] and ride it right, jumping and using his [[helicopter]] to avoid spikes. At one point, he will pass a [[life]] on his left. Eventually, he rides more [[head platform]]s upwards, avoiding [[spiky ball]]s that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a [[golden fist]].


[[Rayman]] then rides a [[scared platform]] up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by [[spiky ball]]s, and another below. He must take the path below to remove the [[spiky ball]]s, and then take the now cleared upper path. He then navigates slippery surfaces, falling platforms and [[flying ring]]s downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above.
[[Rayman]] then rides a [[head platform]] up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by [[spiky ball]]s, and another below. He must take the path below to remove the [[spiky ball]]s, and then take the now cleared upper path. He then navigates slippery surfaces, falling [[head platform]]s and [[flying ring]]s downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above.


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<gallery widths="800px" heights="356px">
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== Part 2 ==
== Part 2 ==
Although more open in design, this level has [[Rayman]] riding on small platforms, avoiding obstacles and having to swing on [[Flying Ring|rings]], which sometimes move.
Although more open in design, this level has [[Rayman]] riding on small [[head platform]]s, avoiding obstacles and having to swing on [[Flying Ring|rings]], which sometimes move.


The level starts with [[Rayman]] falling between some spikes, chased by a [[spiky ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling platform, and then jump right to a grassy ledge above which swings a [[spiky fruit]]. Avoiding this, he must jump right to another slippery ledge and then a [[scared platform]], which he rides around a number of spikes, jumping to another at the bottom right of the platform's run.
The level starts with [[Rayman]] falling between some spikes, chased by a [[spiky ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling [[head platform]], and then jump right to a grassy ledge above which swings a [[spiky fruit]]. Avoiding this, he must jump right to another slippery ledge and then a [[head platform]], which he rides around a number of spikes, jumping to another at the bottom right of the [[head platform]]'s run.


He rides this new platform up, jumps to a slippery ledge to the right, and slides along, avoiding [[spiky ball]]s and a [[spiky fruit]] as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[spiky ball]].
He rides this new [[head platform]] up, jumps to a slippery ledge to the right, and slides along, avoiding [[spiky ball]]s and a [[spiky fruit]] as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] carrying a [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[spiky ball]].


He will then encounter a swinging [[spiky fruit]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a [[Blowing Fuffy]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit.
He will then encounter a swinging [[spiky fruit]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a [[Blowing Fuffy]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit.
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This level contains more enemies and slippery surfaces.
This level contains more enemies and slippery surfaces.


[[Rayman]] must navigate a number of ledges above him, tackling a couple of [[bat]]s as he goes. This done, a falling platform will appear to the right of the lowest ledge, which he must jump to and travel to the right, making jumps and avoiding spikes. Eventually, the path turns to the left and he will slide along a very long slippery platform, eventually making a long jump to reach a ledge at the far left, from which he will take a [[bat]] [[flying ring]] upwards, jump to a [[scared platform]], and ride it right.
[[Rayman]] must navigate a number of ledges above him, tackling a couple of [[bat]]s as he goes. This done, a falling [[head platform]] will appear to the right of the lowest ledge, which he must jump to and travel to the right, making jumps and avoiding spikes. Eventually, the path turns to the left and he will slide along a very long slippery platform, eventually making a long jump to reach a ledge at the far left, from which he will take a [[flying ring]] carried by a [[bat]] upwards, jump to a [[head platform]], and ride it right.


This takes him to a slippery slope which he rides right, navigating ledges, [[flying ring]]s, and eventually another [[scared platform]] which he takes upwards. Whilst navigating some vines left and then up, he will find himself chased by [[spiky ball]]s, and eventually escape to the right down another slippery slope.
This takes him to a slippery slope which he rides right, navigating ledges, [[flying ring]]s, and eventually another [[head platform]] which he takes upwards. Whilst navigating some vines left and then up, he will find himself chased by [[spiky ball]]s, and eventually escape to the right down another slippery slope.


This leads him right, across more ledges and falling platforms, to eventually drop down at the far right, slide down a number of slopes, and climb some falling platforms to the level's exit.
This leads him right, across more ledges and falling [[head platform]]s, to eventually drop down at the far right, slide down a number of slopes, and climb some falling [[head platform]]s to the level's exit.


<gallery widths="800px" heights="273px">
<gallery widths="800px" heights="273px">