Still Flowing: Difference between revisions
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{{ROLevel | {{ROLevel | ||
| name = Still Flowing | | name = Still Flowing | ||
| image = [[Image:Still Flowing 1.jpg|center|320px| | | image = [[Image:Still Flowing 1.jpg|center|320px|Still Flowing]] | ||
| preceded by = [[Climb Out]] | | preceded by = [[Climb Out]] | ||
| followed by = [[Poor Little Daisy]] | | followed by = [[Poor Little Daisy]] | ||
| Line 18: | Line 18: | ||
}} | }} | ||
'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | '''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
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===[[Relic]] 1=== | ===[[Relic]] 1=== | ||
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter. | The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing first relic.png|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves. | |||
</gallery> | |||
==Area 2== | ==Area 2== | ||
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===[[Relic]] 2=== | ===[[Relic]] 2=== | ||
The second [[relic]] can be found in this area, located in the centre of a tree trunk. | The second [[relic]] can be found in this area, located in the centre of a tree trunk. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing second relic.png|The second [[relic]], as seen inside the tree trunk | |||
</gallery> | |||
==Area 3== | ==Area 3== | ||
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 5.jpg|The alternative, but more difficult path on the left leads to a [[Skull Coin]]. | |||
</gallery> | |||
===Secret area 1=== | ===Secret area 1=== | ||
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken. | The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 6.jpg|The first secret area | |||
</gallery> | |||
==Area 4== | ==Area 4== | ||
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit. | After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 7.jpg|A body of water can be seen here. | |||
</gallery> | |||
==Area 5== | ==Area 5== | ||
The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit. | The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 8.jpg|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them. | |||
</gallery> | |||
===Secret area 2=== | ===Secret area 2=== | ||
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]]. | The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]]. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 9.jpg|The second secret area | |||
</gallery> | |||
===[[Relic]] 3=== | ===[[Relic]] 3=== | ||
The third [[relic]] can be found in this area, located in the background near the exit. | The third [[relic]] can be found in this area, located in the background near the exit. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing third relic.png|The third [[relic]] is located in the background behind a [[spiky flower]]. | |||
</gallery> | |||
==Area 6== | ==Area 6== | ||
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 10.jpg|The final area with the third [[cage]] | |||
</gallery> | |||
{{RLLevel | {{RLLevel | ||
| name = Still Flowing | | name = Still Flowing | ||
| image = [[Image:Still Flowing - Back to Origins.png|center|320px| | | image = [[Image:Still Flowing - Back to Origins.png|center|320px|Still Flowing]] | ||
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']] | | difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']] | ||
| preceded by = [[Climb Out#Back to Origins|Climb Out]] | | preceded by = [[Climb Out#Back to Origins|Climb Out]] | ||
| Line 106: | Line 115: | ||
==[[Back to Origins]]== | ==[[Back to Origins]]== | ||
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game. | In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level. | Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level. | ||
Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start. | Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start. | ||
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]]. | Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]]. | ||
Still Flowing - Back to Origins 5.jpg|The first secret area. | Still Flowing - Back to Origins 5.jpg|The first secret area. | ||
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water. | Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water. | ||
Still Flowing - Back to Origins 7.jpg|The second secret area. | Still Flowing - Back to Origins 7.jpg|The second secret area. | ||
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start. | Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start. | ||
Still Flowing - Back to Origins 9.jpg|The final area. | Still Flowing - Back to Origins 9.jpg|The final area. | ||
</gallery> | </gallery> | ||
==Trivia== | |||
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]]. | |||
==External links== | ==External links== | ||