Still Flowing: Difference between revisions

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{{ROLevel
{{ROLevel
| name = Still Flowing
| name = Still Flowing
| image = [[Image:Still Flowing 1.jpg|center|320px|''Still Flowing'']]
| image = [[Image:Still Flowing 1.jpg|center|320px|Still Flowing]]
| preceded by = [[Climb Out]]
| preceded by = [[Climb Out]]
| followed by = [[Poor Little Daisy]]
| followed by = [[Poor Little Daisy]]
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}}
}}


'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.  
'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
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===[[Relic]] 1===
===[[Relic]] 1===
[[File:Still Flowing first relic.png|thumb|right|320px|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves.]]
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter.
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter.


{{clear}}
<gallery widths="320px" heights="180px">
Still Flowing first relic.png|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves.
</gallery>


==Area 2==
==Area 2==
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===[[Relic]] 2===
===[[Relic]] 2===
[[File:Still Flowing second relic.png|thumb|right|320px|The second [[relic]], as seen inside the tree trunk.]]
The second [[relic]] can be found in this area, located in the centre of a tree trunk.
The second [[relic]] can be found in this area, located in the centre of a tree trunk.


{{clear}}
<gallery widths="320px" heights="180px">
Still Flowing second relic.png|The second [[relic]], as seen inside the tree trunk
</gallery>


==Area 3==
==Area 3==
[[File:Still Flowing 5.jpg|320px|thumb|left|The alternative, but more difficult path on the left leads to a [[Skull Coin]].]]
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 5.jpg|The alternative, but more difficult path on the left leads to a [[Skull Coin]].
</gallery>


===Secret area 1===
===Secret area 1===
[[File:Still Flowing 6.jpg|320px|thumb|right|The first secret area.]]
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 6.jpg|The first secret area
</gallery>


==Area 4==
==Area 4==
[[File:Still Flowing 7.jpg|320px|thumb|left|A body of water can be seen here.]]
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit.
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 7.jpg|A body of water can be seen here.
</gallery>


==Area 5==
==Area 5==
[[File:Still Flowing 8.jpg|320px|thumb|right|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]
The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.
The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 8.jpg|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.
</gallery>


===Secret area 2===
===Secret area 2===
[[File:Still Flowing 9.jpg|320px|thumb|left|The second secret area.]]
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 9.jpg|The second secret area
</gallery>


===[[Relic]] 3===
===[[Relic]] 3===
[[File:Still Flowing third relic.png|thumb|right|320px|The third [[relic]] is located in the background behind a [[spiky flower]].]]
The third [[relic]] can be found in this area, located in the background near the exit.
The third [[relic]] can be found in this area, located in the background near the exit.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing third relic.png|The third [[relic]] is located in the background behind a [[spiky flower]].
</gallery>


==Area 6==
==Area 6==
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]]
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 10.jpg|The final area with the third [[cage]]
</gallery>


{{RLLevel
{{RLLevel
| name = Still Flowing
| name = Still Flowing
| image = [[Image:Still Flowing - Back to Origins.png|center|320px|''Still Flowing'']]
| image = [[Image:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
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==[[Back to Origins]]==
==[[Back to Origins]]==
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.
==Trivia==
*This level has the same music of [[Outta My Way]] and even [[Punching Plateaus]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level.
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level.
Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start.
Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start.
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]].
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]].
Still Flowing - Back to Origins 5.jpg|The first secret area.
Still Flowing - Back to Origins 5.jpg|The first secret area.
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water.
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water.
Still Flowing - Back to Origins 7.jpg|The second secret area.
Still Flowing - Back to Origins 7.jpg|The second secret area.
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start.
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start.
Still Flowing - Back to Origins 9.jpg|The final area.
Still Flowing - Back to Origins 9.jpg|The final area.
</gallery>
</gallery>
==Trivia==
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].


==External links==
==External links==