Spectral Swing: Difference between revisions

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Created page with "{{Stub}} {{RPSBattle | name = Spectral Swing | image = 320px|Spectral Swing | quest = The Control Room | objective = Defeat Swingin' Phantom | enemies = ? | rewards = None (immediately followed by Burnin' Rock) }} '''Spectral Swing''' is the first of the three final battles against the Phantom in ''Rayman in the Phantom Show'', the third DLC of ''Mario + Rabbids Sparks of Hope''. It is part of the main quest The Control..."
 
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This battle has no results screen, and is immediately followed by [[Burnin' Rock]].
This battle has no results screen, and is immediately followed by [[Burnin' Rock]].
==Prelude==
''Main article: [[Phantom Returns]]
The battle is preceded with the [[Phantom]] roasting [[Rayman]] through a diss track, acknowledging how he's been overshadowed by the [[Rabbid]]s.
==Battle==
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as '''Swingin' Phantom''', the heroes must first dash the lights to break them. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase. Once cleared, the battle is immediately followed by [[Burnin' Rock]].


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]

Revision as of 18:54, 5 September 2023

Spectral Swing
Spectral Swing
Quest

The Control Room

Party members

{{{party members}}}

Objective

Defeat Swingin' Phantom

Enemies

?

Rewards

None (immediately followed by Burnin' Rock)

Turn target

{{{turn target}}}

Spectral Swing is the first of the three final battles against the Phantom in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Control Room.

This battle has no results screen, and is immediately followed by Burnin' Rock.

Prelude

Main article: Phantom Returns The battle is preceded with the Phantom roasting Rayman through a diss track, acknowledging how he's been overshadowed by the Rabbids.

Battle

After the song, the battle begins. In order to defeat the Phantom, known in this phase as Swingin' Phantom, the heroes must first dash the lights to break them. Once all of the lights are destroyed, the Phantom is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase. Once cleared, the battle is immediately followed by Burnin' Rock.