Rainy Forest: Difference between revisions
Hunchman801 (talk | contribs) mNo edit summary |
Part 3 mistakes a Heart for being a Life. |
||
| Line 43: | Line 43: | ||
This is the second level where [[Rayman]] has to outrun the raising water, similarly to the third stage of [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and reminiscent of the first stage of [[the Swamps of Forgetfulness]] from [[Rayman 1|the original game]]. As with the third stage of [[Spellbound Forest (Rayman 1)|Spellbound Forest]], a clip plays at the start of the level showing [[Rayman]] trying to escape hostile waters, indicating the nature of the upcoming level. There is one [[cage]] in this level. | This is the second level where [[Rayman]] has to outrun the raising water, similarly to the third stage of [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and reminiscent of the first stage of [[the Swamps of Forgetfulness]] from [[Rayman 1|the original game]]. As with the third stage of [[Spellbound Forest (Rayman 1)|Spellbound Forest]], a clip plays at the start of the level showing [[Rayman]] trying to escape hostile waters, indicating the nature of the upcoming level. There is one [[cage]] in this level. | ||
[[Rayman]] begins on a large rock with a falling [[head platform]] above him to his right. To the far right of the screen is a [[ | [[Rayman]] begins on a large rock with a falling [[head platform]] above him to his right. To the far right of the screen is a [[heart]]. When [[Rayman]] jumps to the falling [[head platform]] the water will begin to rise, so he must quickly continue to a large [[nenuphar]] to his right and then continue upwards by jumping between [[nenuphar]]s until he reaches a swinging [[plum]]. He can use this to reach another [[nenuphar]] on the far left, and then another in the centre which has an [[antitoon]] on it. He can jump from here to a leaf on the left and then continue upwards, defeating or avoiding [[antitoon]]s as he goes. The use of swinging [[plum]]s and a vine will be required in addition to jumping between [[nenuphar]]s and [[head platform]]s. | ||
[[Rayman]] finds the [[exit sign]] on a floating lily pad at the very top of the level. As he approaches it, the level's [[cage]] will appear, hanging from the lily pad. To break it, [[Rayman]] will have to return to the penultimate [[nenuphar]] of the level and charge his fist in order to reach the [[cage]]. Alternatively, he can hang from the lily pad, although the former method is much simpler. The water will stop rising at this point, making things easier. | [[Rayman]] finds the [[exit sign]] on a floating lily pad at the very top of the level. As he approaches it, the level's [[cage]] will appear, hanging from the lily pad. To break it, [[Rayman]] will have to return to the penultimate [[nenuphar]] of the level and charge his fist in order to reach the [[cage]]. Alternatively, he can hang from the lily pad, although the former method is much simpler. The water will stop rising at this point, making things easier. | ||