Savage Swarms: Difference between revisions
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| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | | medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | | medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px| | | medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|:]][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]] | ||
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | | medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | ||
| coin = [[File:Icon6RO.png|15px|6]] | | coin = [[File:Icon6RO.png|15px|6]] | ||
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px| | | cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon4RO.png|15px|4]][[File:Icon7RO.png|15px|7]] | ||
| relic = [[File:Icon3RO.png|15px|3]] | | relic = [[File:Icon3RO.png|15px|3]] | ||
}} | }} | ||
'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[flying creature]]s | '''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[flying creature]]s appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This level is not included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
In this area, the heroes | In this area, the heroes encounter a large group of [[flying creature]]s. To proceed, the heroes need to hit a [[Gong (UbiArt games)|gong]], creating a sound wave that causes the [[flying creature]]s to flee from the area briefly. Some sound waves are continuously provided by certain [[Gong (UbiArt games)|gongs]] in the area. The heroes eventually encounter a cyclops [[Gong (UbiArt games)|gong]]. If this type of [[Gong (UbiArt games)|gong]] is hit, it creates a sound wave around the heroes; the effect of this sound wave is temporary. The first [[Skull Coin]] can be retrieved by hitting the cyclops [[Gong (UbiArt games)|gong]] and then quickly reaching the former, which will be surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found by performing a wall jump just above the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit. | Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit. | ||
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]]. | Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]]. | ||
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)| | Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] provide a sound wave which follows the heroes. | ||
</gallery> | </gallery> | ||
===[[Relic]] 1=== | ===[[Relic]] 1=== | ||
[[File:Savage Swarms first relic.png|thumb | [[File:Savage Swarms first relic.png|thumb|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]] | ||
The first [[relic]] can be found in this area, | |||
The first [[relic]] can be found in this area, camouflaged in the highlighted sound wave of a [[Gong (UbiArt games)|gong]]. | |||
{{clear}} | {{clear}} | ||
==Area 2== | ==Area 2== | ||
[[File:Savage Swarms 8.jpg|320px|thumb | [[File:Savage Swarms 8.jpg|320px|thumb|A [[heart]] [[phial]].]] | ||
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack on an angled [[Drum (UbiArt games)|drum]] | |||
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack on an angled [[Drum (UbiArt games)|drum]] and then perform wall jumps against a didgeridoo to reach the [[#Secret area 1|first secret area]]. The heroes eventually encounter two paths, each containing a [[Skull Coin]], the third and fourth ones. The [[Skull Coin]] in the lower path can be found if the heroes drop down where they see a [[red bird]], while the one in the upper area can be retrieved by crush attacking a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], and then wall jumping to safety. The lower path will need to be taken to proceed. More [[Gong (UbiArt games)|gongs]] aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] located to the right of the [[Skull Coin]] and then quickly retrieving it. The exit can be found nearby. | |||
{{clear}} | {{clear}} | ||
===[[Relic]] 2=== | ===[[Relic]] 2=== | ||
[[File:Savage Swarms second relic.png|thumb | [[File:Savage Swarms second relic.png|thumb|320px|The second [[relic]] as seen in the background of the area.]] | ||
The second [[relic]] can be found in this area, located in the background near the beginning of the area. | The second [[relic]] can be found in this area, located in the background near the beginning of the area. | ||
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===Secret area 1=== | ===Secret area 1=== | ||
The heroes | The heroes need to be careful as they use sound waves from the vertically moving [[Gong (UbiArt games)|gongs]], as there are [[flying creature]]s everywhere. Once they reach the huge sound wave, they encounter three [[red bird]]s, which they need to defeat. Once all of them have been defeated, the heroes can break the [[cage]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Savage Swarms 6.jpg|The first secret area, where the heroes need to stay within the sound waves | Savage Swarms 6.jpg|The first secret area, where the heroes need to stay within the sound waves to avoid the [[flying creature]]s. | ||
Savage Swarms 7.jpg|Three [[ | Savage Swarms 7.jpg|Three [[red bird]]s guard the [[cage]]. | ||
</gallery> | </gallery> | ||
===[[Relic]] 3=== | ===[[Relic]] 3=== | ||
[[File:Savage Swarms third relic.png|thumb | [[File:Savage Swarms third relic.png|thumb|320px|The third [[relic]] as seen on the didgeridoo.]] | ||
The third [[relic]] can be found in this area, located near the exit on a didgeridoo. | The third [[relic]] can be found in this area, located near the exit on a didgeridoo. | ||
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==Area 3== | ==Area 3== | ||
As the heroes proceed, they | As the heroes proceed, they eventually need to activate a [[switch]], which makes one of the [[Gong (UbiArt games)|gongs]] begin to move. The heroes must stay within its sound wave to avoid more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and then using the sound wave to pass through the [[flying creature]]s quickly and obtain it. The heroes need to proceed using the sound waves of more [[Gong (UbiArt games)|gongs]]; some move while others remain stationary. The heroes eventually escape from the [[flying creature]]s. The second secret area can then be found by using a [[Swingman]] and performing a wall jump, reaching the platform above. The exit can be found nearby. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Savage Swarms 9.jpg|A [[Skull Coin]]. | Savage Swarms 9.jpg|A [[Skull Coin]]. | ||
Savage Swarms 10.jpg|The heroes will need to [[ | Savage Swarms 10.jpg|The heroes will need to [[Helicopter|glide]] down slowly to avoid the [[flying creature]]s. | ||
</gallery> | </gallery> | ||
===Secret area 2=== | ===Secret area 2=== | ||
The heroes must use [[mosquito]]es in this area | The heroes must use [[mosquito]]es in this area to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach the end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[red bird]]s. Once all three have been defeated, the heroes can disband the [[mosquito]]es, and the [[cage]] can be broken. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance. | Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance. | ||
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move. | Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move. | ||
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[ | Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[red bird]]s. | ||
</gallery> | </gallery> | ||
==Area 4== | ==Area 4== | ||
In this area, cyclops [[Gong (UbiArt games)| | In this area, cyclops [[Gong (UbiArt games)|gongs]] will need to be used to pass more [[flying creature]]s. The heroes need to move quickly, as they will need to reach multiple cyclops [[Gong (UbiArt games)|gongs]] in time, keeping the sound wave going as they approach the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Savage Swarms 14.jpg|A [[ | Savage Swarms 14.jpg|A [[red bird]]. | ||
Savage Swarms 15.jpg|The heroes will need to make small precise jumps before the sound wave runs out. | Savage Swarms 15.jpg|The heroes will need to make small precise jumps before the sound wave runs out. | ||
</gallery> | </gallery> | ||
==Area 5== | ==Area 5== | ||
[[File:Savage Swarms 16.jpg|320px|thumb | [[File:Savage Swarms 16.jpg|320px|thumb|The final area.]] | ||
The heroes | |||
The heroes need to defeat four [[red bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level. | |||
{{Clear}} | {{Clear}} | ||
==Names in other languages== | |||
{{Names | |||
|en=Savage Swarms | |||
|cs=Barbarské roje | |||
|nl=Zwakzinnige zwermen | |||
|fr=King Gong | |||
|de=Schwirrende Schwärme | |||
|hu=Vad raj | |||
|it=Sciami selvaggi | |||
|ja=きょうぼうな むれ | |||
|pl=Dzikie roje | |||
|pt=Enxame do vexame | |||
|ru=Свирепые полчища | |||
|es=Enjambres salvajes | |||
}} | |||
==External links== | ==External links== | ||