Armored Toad!: Difference between revisions
The Jonster (talk | contribs) Putting on armor doesn't make one stronger.... |
Hunchman801 (talk | contribs) No edit summary |
||
| Line 18: | Line 18: | ||
==Description== | ==Description== | ||
Immediately into the level, the team of heroes must avoid the incoming [[Darkroot]]s. They will also receive the [[Blue Punch]] power-up from [[ | Immediately into the level, the team of heroes must avoid the incoming [[Darkroot]]s. They will also receive the [[Blue Punch]] power-up from the [[Elder Teensy]]. After getting past the [[Darkroot]]s and defeating the [[Toad (Rayman Legends)|Toads]], the heroes encounter the second [[Dark Teensy]], oiling up his mechanical vehicle. When he spots the team, he whistles for the [[Armored Toad]] to defeat the heroes. As the [[Dark Teensy]] flies away, the battle against the [[Armored Toad]] begins. The players must avoid his [[missile]] attacks before attacking him when vulnerable. When the [[Armored Toad]] is hit enough times, he will fly into the background as [[Red Toad]]s appear. Shortly, the [[Armored Toad]] returns. This process continues until he is defeated and ends up smashing against a large castle; the castle sinks after that. Now the team of heroes find the [[Dark Teensy]] stuck from trying to escape. A fully charged hit will send the [[Dark Teensy]] sailing out of [[the Glade of Dreams]] and into a hole on a moon, suffering the same fate as the first. More unknown creatures poke him in the form of a tune along with the first [[Dark Teensy]]. The level is now completed. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||