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* ''This article is about the race course from [[Rayman M]]. For the race course in the Xbox and GameCube versions of [[Rayman Arena]], see [[Born To Slide]], which is its name in [[Rayman M]].''
* ''This article is about the race course from [[Rayman M]]. For the race course in the Xbox and GameCube versions of [[Rayman Arena]], see [[Born To Slide]], which is its name in [[Rayman M]].''
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=''[[Rayman M]]''}}


{{RMRaceLevel
{{RMRaceLevel
| name = Speed Stress
| name = Speed Stress
| image = [[File:Speed Stress.png|center|320px|Speed Stress]]
| image = [[File:Speed Stress.png|center|320px|Speed Stress]]
| preceded by = [[On and On]]
| preceded by = [[On and On]] (''[[Rayman M|M]]''), [[Born To Slide|Speed Stress]] (''[[Rayman Arena|Arena]]'')
| followed by = End
| followed by = [[Extreme Slide]] (''[[Rayman Arena|Arena]]'')
| league = The Bonus League
| league = The Bonus League
| cup = The Exhibition
}}
}}


{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=''[[Rayman M]]''}}
'''Speed Stress''' is the fifth Bonus League racecourse and the final stage in ''[[Rayman M]]''. It is unlocked by completing the previous race challenge in the Bonus League, [[On and On]].  
 
In the Xbox and GameCube versions of ''[[Rayman Arena]]'', where it is called '''Run, Run''', it is the second of four bonus levels available in the Exhibition menu, while "Speed Stress" is the new name of [[Born To Slide]]. It can be unlocked by completing the Pro League in the Obstacle Racing mode.
 
== Description ==
=== ''Rayman M'' ===
This racetrack includes only the Survival mode, which goal is to run the three straightforward laps (equal among themselves) without being caught by the holographic wall that chases the character. Each lap is divided into four parts: the first part contains only [[speed booster]]s, the second part contains the boosters and green barriers, the third part consists of speed boosters and pink [[bumper]]s and the fourth part contains red muddy floor with narrow clear paths and the boosters. The player is running towards the screen, which makes it impossible to see the upcoming obstacles in the course. As the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall, they lose, while reaching the finish line makes them win the entire game and triggers the ending cutscene and the credits.
 
Speed Stress takes place in a straight corridor with tall walls and is almost entirely made of green polygonal mesh, like the other racing maps in the Bonus League.


'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]]. In the Xbox and GameCube versions of ''[[Rayman Arena]]'', where it is called '''Run, Run''', it is the second of four bonus levels available in the Exhibition menu, while "Speed Stress" is the new name of [[Born To Slide]].
=== ''Rayman Arena'' ===
In ''[[Rayman Arena]]'', the level can also be played only in the Survival mode (although it is not specified in the game). However, completing Run, Run does not provide any sort of reward, as in this game, it is just an extra racing stage, not the final challenge.


==Description==
The level itself plays exactly the same as in ''[[Rayman M]]'', but its aesthetic was changed to a more cartoony and wavy blue and yellow polygonal mesh.
This race track only contains the Survival mode, which goal is to run the three straightforward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink bumpers and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a ''[[Rayman 2]]''-related theme, a 3D skeleton.


==Gallery==
== Gallery ==
=== ''Rayman M'' ===
<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player's starting position in ''[[Rayman M]]'''s Speed Stress
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player's starting position in ''[[Rayman M]]'''s Speed Stress
</gallery>
</gallery>


==External links==
== External links ==
* [https://www.youtube.com/watch?v=w39EdxxwDDI Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]
*[https://www.youtube.com/watch?v=w39EdxxwDDI Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]
* [https://www.youtube.com/watch?v=bfolfOczhek Run, Run playthrough at YouTube (Rayman Arena)]
*[https://www.youtube.com/watch?v=bfolfOczhek Run, Run playthrough at YouTube (Rayman Arena)]


{{RaymanMLocations}}
{{RaymanMLocations}}