Tomb of the Ancients: Difference between revisions
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'''The Tomb of the Ancients''' is a location in the | '''The Tomb of the Ancients''' is a location in [[the Glade of Dreams]] and a level in ''[[Rayman 2: The Great Escape]]''. | ||
The Tomb of the Ancients, | '''The Tomb of the Ancients''' is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world's two moons. The Tomb is infested by creatures such as [[piranha]]s, [[spider]]s, and very many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]]. | ||
In [[Rayman 2: The Great Escape]]/[[Rayman Revolution]]/[[Rayman DS]], the Pirates use this place | In ''[[Rayman 2: The Great Escape]]''/''[[Rayman Revolution]]''/''[[Rayman DS]]'', [[Robo-Pirate Army|the Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible. | ||
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| cages = [[File:Icon6.png|6]] | | cages = [[File:Icon6.png|6]] | ||
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[[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]]] | |||
==Original version== | ==Original version== | ||
===Phase 1=== | ===Phase 1=== | ||
As the player enters the level for the first time, a short cutscene is played. [[Admiral Razorbeard's lackey|Razorbeard's lackey]] tells [[Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the Third Mask]]. A furious [[Razorbeard]] warns him to make sure Rayman doesn't get the next one. Rayman emerges from a [[Magic Spiral Door]] on to some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying "[[Clark]] was captured here before being brought to technical checkup." After hitting a switch that activates a door, Rayman is chased by a [[spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a spider and a disembodied arm similar to the one encountered in [[The Cave of Bad Dreams]]. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding [[Piranha|Piranhas]]. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage. | |||
The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his helicopter. This way he finds a secret passage where he will find the 1000th [[Yellow Lum]] necessary to obtain 100.0% completion of the game - if this lum remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 lums. | The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his helicopter. This way he finds a secret passage where he will find the 1000th [[Yellow Lum]] necessary to obtain 100.0% completion of the game - if this lum remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 lums. | ||
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===Phase 2=== | ===Phase 2=== | ||
Rayman finds himself in front of a gate. After hitting the nearby cogs to open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[Zombie | Rayman finds himself in front of a gate. After hitting the nearby cogs to open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[Zombie Chicken]]s and [[Henchman 800|Henchmen 800s]]. | ||
===Phase 3=== | ===Phase 3=== | ||
After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing | After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing [[keg]]s at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. Rayman must use this Purple Lum to reach a net and climb up towards the next phase. | ||
[[Image:Creol_controlling_Clark.jpg|left|thumb|300px|[[Admiral Razorbeard's lackey]] manipulates [[Clark]]]] | |||
===Phase 4=== | ===Phase 4=== | ||
The final phase begins with Rayman running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying "Technical check-up" adjacent to it. After opening the door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by [[Razorbeard's | The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying "[[Technical check-up]]" adjacent to it. After opening the door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by [[Admiral Razorbeard's lackey|Razorbeard's lackey]] from another room. | ||
A boss fight ensues | A boss fight ensues in which Rayman must activate a laser by hitting three [[switch]]es, then tricking Clark into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final [[cage]], revealing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to [[the Hall of Doors]]. | ||
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==PlayStation 2 version== | ==PlayStation 2 version== | ||
In | In this version, [[Rayman]] discovers a treasure chest in the [[Technical check-up]] after rescuing Clark, and upon opening it finds the [[Lums Radar]], a magnet-like device that points the way to nearby [[Yellow Lum]]s. Also, if Rayman has destroyed any [[Robo-Pirate Army|Robo-Pirates]], and revisits the place, they will be replaced by [[Zombie Pirate]]s. | ||
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}} | }} | ||
==Game Boy Color version== | ==[[Rayman 2 Forever|Game Boy Color version]]== | ||
[[File:Gbc2 53.PNG|thumb|left|[[Rayman]] fighting the second pirate in the game]] | [[File:Gbc2 53.PNG|thumb|left|[[Rayman]] fighting the second pirate in the game]] | ||
In the GBC adaptation, the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]]. | In [[Rayman 2 Forever|the GBC adaptation]], the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]]. | ||
{{Rayman2worlds}} | {{Rayman2worlds}} | ||