Mr Sax: Difference between revisions
Hunchman801 (talk | contribs) Added underflow in Rayman Ultimate |
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The two confront each other again in the second part of [[Mr Sax's Hullaballoo]], where the boss starts blowing [[wrong note]]s again, which can be [[Telescopic fist|punched]] back to hurt him. Then, he starts chasing [[Rayman]], who can also [[Telescopic fist|punch]] the static [[wrong note]]s that stand in his way. This way, it is possible to take away as much as all 12 of his [[Resistance|life points]], making the final battle much easier or even skipping it altogether.<ref>YouTube, ''Rayman Records Mr Sax Defeated before 2nd round'', https://www.youtube.com/watch?v=PcfgNAJ4BJY</ref> | The two confront each other again in the second part of [[Mr Sax's Hullaballoo]], where the boss starts blowing [[wrong note]]s again, which can be [[Telescopic fist|punched]] back to hurt him. Then, he starts chasing [[Rayman]], who can also [[Telescopic fist|punch]] the static [[wrong note]]s that stand in his way. This way, it is possible to take away as much as all 12 of his [[Resistance|life points]], making the final battle much easier or even skipping it altogether.<ref>YouTube, ''Rayman Records Mr Sax Defeated before 2nd round'', https://www.youtube.com/watch?v=PcfgNAJ4BJY</ref> | ||
In ''[[Rayman Ultimate]]'', the port of [[Rayman 1|the original ''Rayman'' game]] for the Pocket PC, all bosses have reduced health, with only 5 HP instead of 12 for Mr Sax. This makes it possible to underflow his health during the chase, meaning up to 255 hits are required in the final battle. | In ''[[Rayman Ultimate]]'', the port of [[Rayman 1|the original ''Rayman'' game]] for the Pocket PC, all bosses have reduced health, with only 5 HP instead of 12 for Mr Sax. This makes it possible to underflow his health during the chase, meaning up to 255 hits are required in the final battle.<ref>YouTube, ''Rayman Ultimate (Extra) - Mr Sax Health Underflow'', https://www.youtube.com/watch?v=y8DdKy_clyc</ref> | ||
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