Mr Sax

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Mr Sax
Mr Sax
Alignment Bad

Appears in Rayman, Rayman Bowling
Location Mr Sax's Hullaballoo

Portrayed by Chris Bénard

Resistance 12 HP
Attacks Wrong notes, musical grenades, stomping

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Mr Sax is a gigantic, malevolent saxophone, and the second of the six main bosses in the original Rayman game. He is the ruler of Band Land, a surreal country composed mainly of music and musical instruments.

In Rayman

The first encounter with Mr Sax.

Allegro Presto

Mr Sax is first encountered in Allegro Presto. At the end of this level, Rayman finds that the vicious wrong notes which have been plaguing him throughout Band Land seem to come from Mr Sax. When the two first meet, Mr Sax blows another wrong note at Rayman, then turns and flees.

Mr Sax's Hullaballoo

The two confront each other again in Mr Sax's Hullaballoo, where the boss starts blowing wrong notes again, which can be punched back to hurt him. Then, he starts chasing Rayman, who can also punch the static wrong notes that stand in his way. This way, he can take take away up to 9 of his 12 life points, making the final battle much easier.

Mr Sax is pursuing Rayman.
Mr Sax blowing out a wrong note.

Mr Sax's main attacks consist in blowing wrong notes of different kinds at Rayman. The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can blow three of them at a time.

Mr Sax blowing out two wrong notes.
A wrong note punched back by Rayman.
Mr Sax blowing out three wrong notes.

The second type of wrong note are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.

Mr Sax blowing out a fragmentation wrong note.
A fragmentation wrong note exploding.
Tiny wrong notes appear from the explosion.

The third type follow a curved trajectory and explode on the ground. They're the same shape as the second type.

Mr Sax blowing out an explosive wrong note.
The effect of an explosive wrong note.

Mr Sax's attacks also include stomping on Rayman, though he is quite easy to dodge. Once beaten, he starts dancing, and appears to be no longer hostile.

Mr Sax trying to stomp Rayman.
Mr Sax is defeated.
Mr Sax dancing.

Mr Dark's Dare

Mr Sax's feet and hands form part of the third and final of Mr Dark's transformations in the final battle that takes place in Mr Dark's Dare.

The third Mr Dark transformation, containing parts of Mr Sax.

In Rayman Bowling

Mr Sax makes a cameo appearance in 'Fire' and 'Bolt', the last two levels of the game.

Mr Sax in the "Fire" stage.
Mr Sax in the "Bolt" stage.