Go With The Flow: Difference between revisions
Hunchman801 (talk | contribs) m replaced: flower bumper → bouncy flower (10) |
Hunchman801 (talk | contribs) m Magician split, replaced: the Magician → the Magician (2) |
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==Area 1== | ==Area 1== | ||
The heroes find [[the Magician]] on the left side, who instructs them on how to use the [[crush attack]]. The adventure continues as the heroes run along some water currents, using the [[crush attack]] to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[bouncy flower]] to reach the area where it is floating, then quickly perform a wall jump to avoid the [[spiky flower]]s. Afterwards, the heroes can [[crush attack]] the last wooden platform and the [[Livingstone|Lividstone]] below it, then the grassy platform to the right will descend, revealing the exit. | The heroes find [[The Magician (Rayman Origins)|the Magician]] on the left side, who instructs them on how to use the [[crush attack]]. The adventure continues as the heroes run along some water currents, using the [[crush attack]] to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[bouncy flower]] to reach the area where it is floating, then quickly perform a wall jump to avoid the [[spiky flower]]s. Afterwards, the heroes can [[crush attack]] the last wooden platform and the [[Livingstone|Lividstone]] below it, then the grassy platform to the right will descend, revealing the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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[[File:Go with the Flow 6.jpg|320px|thumb|The seventh and final area.]] | [[File:Go with the Flow 6.jpg|320px|thumb|The seventh and final area.]] | ||
There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways: the heroes can either jump on top of a [[Spiky platform (Rayman Origins)|spiky platform]], making it descend and instantly defeating the [[Livingstone|Lividstone]], or they can defeat him manually. The other [[Livingstone|Lividstone]] is standing on a [[nenuphar]] above. Defeating both will allow the [[cage]] to be broken, ending the level; the heroes pose on a [[The Photographer|photoboard]], as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes have collected throughout the level. | There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways: the heroes can either jump on top of a [[Spiky platform (Rayman Origins)|spiky platform]], making it descend and instantly defeating the [[Livingstone|Lividstone]], or they can defeat him manually. The other [[Livingstone|Lividstone]] is standing on a [[nenuphar]] above. Defeating both will allow the [[cage]] to be broken, ending the level; the heroes pose on a [[The Photographer|photoboard]], as [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes have collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||