Ninja Henchman: Difference between revisions
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Ninja Henchmen feature more prominently in this version of the game, where it is revealed that they are their own unique squad within the [[Robo-Pirate]] army. Their leader is also revealed to be [[Ninjaws]], who will personally fight [[Rayman]] as the boss of [[the Sanctuary of Stone and Fire]], to prevent him from gaining possession of [[Four Masks of Polokus|the second mask of Polokus]]. Another three Ninja Henchmen make appearances as mini-bosses in [[the Precipice]], [[the Tomb of the Ancients]], and [[Gloomy Island]]. | Ninja Henchmen feature more prominently in this version of the game, where it is revealed that they are their own unique squad within the [[Robo-Pirate]] army. Their leader is also revealed to be [[Ninjaws]], who will personally fight [[Rayman]] as the boss of [[the Sanctuary of Stone and Fire]], to prevent him from gaining possession of [[Four Masks of Polokus|the second mask of Polokus]]. Another three Ninja Henchmen make appearances as mini-bosses in [[the Precipice]], [[the Tomb of the Ancients]], and [[Gloomy Island]]. | ||
[[Ninjaws]] and the Ninja Henchmen in this game all employ the same technique, they will disappear and reappear after every attack. Their main tactic is to try and appear close to [[Rayman]] and hit him with their hooks, dodging this attack successfully is vital, as it is revealed by [[Umber]] that their hooks are heavy. It is due to this heaviness that the Ninja | [[Ninjaws]] and the Ninja Henchmen in this game all employ the same technique, they will disappear and reappear after every attack. Their main tactic is to try and appear close to [[Rayman]] and hit him with their hooks, dodging this attack successfully is vital, as it is revealed by [[Umber]] that their hooks are heavy. It is due to this heaviness that the Ninja Henchmen will momentarily struggle to lift their hooks, should [[Rayman]] dodge them, and thus, give him an opening to retaliate. In addition to this attack, they will also periodically fire yellow energy projectiles at [[Rayman]]. When sufficiently damaged, they will disappear and reappear in a circular pattern, firing a projectile each time they reappear, before returning to attacking with their hooks. | ||
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