Electric Final: Difference between revisions
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Electric Final can be played in five different modes in single-player gameplay, those being: Training, Race, Popolopoï (47 [[Popolopoï]]s to shoot), Lums (76 [[Yellow Lum]]s to collect) and [[On and On]]. Race and Kill TIme modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen [[switch]]es (only nine in the Sony PlayStation 2 version). | Electric Final can be played in five different modes in single-player gameplay, those being: Training, Race, Popolopoï (47 [[Popolopoï]]s to shoot), Lums (76 [[Yellow Lum]]s to collect) and [[On and On]]. Race and Kill TIme modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen [[switch]]es (only nine in the Sony PlayStation 2 version). | ||
The track is a rather large loop consisting of six distinct sections that varies in length, width and height. Electric Final takes place in a large factory located in a dark void full of blue vapor and it is filled with [[Robo-Pirate]] machinery. Walls and floors here seem to be made out of metal plates, with the ceilings being glassed. Along with the other racecourses of the Extreme League, Electric Final is not based on any particular level from [[Rayman 2]]. In fact, it bears more resemblance to the [[Pirate Factory]] from ''[[Rayman Revolution]]'' and the inside of the [[Buccaneer]]. The aesthetic of the map is very similar to the visual style of the [[Grolgoth]]. | The track is a rather large loop consisting of six distinct sections that varies in length, width and height. Electric Final takes place in a large factory located in a dark void full of blue vapor and it is filled with [[Robo-Pirate]] machinery. Walls and floors here seem to be made out of metal plates, with the ceilings being glassed. Along with the other racecourses of the Extreme League, Electric Final is not based on any particular level from ''[[Rayman 2]]''. In fact, it bears more resemblance to the [[Pirate Factory]] from ''[[Rayman Revolution]]'' and the inside of the [[Buccaneer]]. The aesthetic of the map is very similar to the visual style of the [[Grolgoth]]. | ||
This stage is one of the longest and most complex racetracks of ''[[Rayman M]]'', being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, [[bumper]]s, [[Purple Lum]]s, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, [[Electric beam|electric beams and fences]], retractable platforms, rolling and falling metal [[keg]]s, oily mud and giant moving pistons. | This stage is one of the longest and most complex racetracks of ''[[Rayman M]]'', being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, [[bumper]]s, [[Purple Lum]]s, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, [[Electric beam|electric beams and fences]], retractable platforms, rolling and falling metal [[keg]]s, oily mud and giant moving pistons. | ||
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== Trivia == | == Trivia == | ||
*In the fifth section of Electric Final, a number of the [[Gorilla Pirate]]s from ''[[Rayman 2]]'' can be seen being manufactured on a production line on the right side of the track. This indicates that Electric Final might be the place where [[Robo-Pirate]]s are produced. However, the Gorilla Pirates are not featured in the PlayStation version of the level, Electric Tunnel, despite this part of the map being the only unaltered section from the original course. | *In the fifth section of Electric Final, a number of the [[Gorilla Pirate]]s from ''[[Rayman 2]]'' can be seen being manufactured on a production line on the right side of the track. This indicates that Electric Final might be the place where [[Robo-Pirate]]s are produced. However, the Gorilla Pirates are not featured in the PlayStation version of the level, Electric Tunnel, despite this part of the map being the only unaltered section from the original course. | ||
*In ''[[Rayman M]]'', it is possible to go out of bounds in Electric Final. <ref>YouTube, ''Rayman M - Faster Electric Final Skip'', https://youtu.be/zvbBVdwv6u0?si=SuKJUqDhSMCJg3hW</ref> | *In ''[[Rayman M]]'', it is possible to go out of bounds in Electric Final.<ref>YouTube, ''Rayman M - Faster Electric Final Skip'', https://youtu.be/zvbBVdwv6u0?si=SuKJUqDhSMCJg3hW</ref> | ||
*According to the early level [https://raymanpc.com/wiki/en/File:RM_PS2_Demo_Lvl_Icon_-_factory3.png icon] found in the Sony PlayStation 2 demo of ''[[Rayman M]]'', vertical [[Electric beam|electric fences]] similar to those from the sliding section were featured in the first part of the level in the bottom right route at some point in the development of the game. They were cut in the later versions, leaving the path quite empty, with speed boosters being the only objects in the player's way. | *According to the early level [https://raymanpc.com/wiki/en/File:RM_PS2_Demo_Lvl_Icon_-_factory3.png icon] found in the Sony PlayStation 2 demo of ''[[Rayman M]]'', vertical [[Electric beam|electric fences]] similar to those from the sliding section were featured in the first part of the level in the bottom right route at some point in the development of the game. They were cut in the later versions, leaving the path quite empty, with speed boosters being the only objects in the player's way. | ||
*The theme played during Popolopoï mode in Electric Final is a remix of the theme of [[Haunted Yard]] and is shared with [[Treasure Ship]] and [[Pipe Maze]]. | *The theme played during Popolopoï mode in Electric Final is a remix of the theme of [[Haunted Yard]] and is shared with [[Treasure Ship]] and [[Pipe Maze]]. | ||