Shock Rocket: Difference between revisions

RayGamer99 (talk | contribs)
No edit summary
Line 3: Line 3:
{{quote|text=One of your [[Telescopic fist|fists]] turns into a torpedo. First, press the C Key or the Right Mouse Button to arm it. Then press the Button again to launch it. Next, use the directional arrows or the left analog stick to direct it. This [[Telescopic fist|fist]] is very useful for reaching targets that are very far away.|sign=Manual (PC version)|source=''[[Rayman 3]]''}}
{{quote|text=One of your [[Telescopic fist|fists]] turns into a torpedo. First, press the C Key or the Right Mouse Button to arm it. Then press the Button again to launch it. Next, use the directional arrows or the left analog stick to direct it. This [[Telescopic fist|fist]] is very useful for reaching targets that are very far away.|sign=Manual (PC version)|source=''[[Rayman 3]]''}}


The '''Shock Rocket''' is a power first used by [[Rayman]] in ''[[Rayman 3]]'', and later in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to fire and remotely control a missile connected to one of his [[Telescopic fist|fists]].
The '''Shock Rocket''', also known simply as the '''Rocket''', is a power first used by [[Rayman]] in ''[[Rayman 3]]'', and later in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to fire and remotely control a missile connected to one of his [[Telescopic fist|fists]].


==In ''Rayman 3''==
==In ''Rayman 3''==
Line 21: Line 21:
{{Quote|[[Rayman]]'s Rocket unleashes high-powered explosive attacks using its [[Rocket Blaster]] and [[Rocket Guard]]s while causing mayhem on the battlefield with its [[Rocket Ride]].|In-game description|''[[Rayman in the Phantom Show]]''}}
{{Quote|[[Rayman]]'s Rocket unleashes high-powered explosive attacks using its [[Rocket Blaster]] and [[Rocket Guard]]s while causing mayhem on the battlefield with its [[Rocket Ride]].|In-game description|''[[Rayman in the Phantom Show]]''}}


The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the '''Rocket'''. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown.
The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the Rocket. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">