An Architect's Nightmare: Difference between revisions
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Although this level is mostly inspired by [[Hell Breaks Loose]] it has a unique twist on it where the level appears to made out of "block" which slide in from the background. The player is first tasked with cutting some [[rope]]s holding some platforms, and then moving a [[buzzsaw]] upwards to not hurt the hero. Several [[Red Minotaur]]s will appear along the way here. After this several more [[buzzsaw]] will appear which the player has to move out of the way, either upwards or downwards. Several block-like platforms will then appear which the player has to vertically to the correct placement to allow the hero continue without getting hurt by the blocking stationary [[buzzsaw]]s. At the end of this section is a [[Skull Coin]]. | Although this level is mostly inspired by [[Hell Breaks Loose]] it has a unique twist on it where the level appears to made out of "block" which slide in from the background. The player is first tasked with cutting some [[rope]]s holding some platforms, and then moving a [[buzzsaw]] upwards to not hurt the hero. Several [[Red Minotaur]]s will appear along the way here. After this several more [[buzzsaw]] will appear which the player has to move out of the way, either upwards or downwards. Several block-like platforms will then appear which the player has to vertically to the correct placement to allow the hero continue without getting hurt by the blocking stationary [[buzzsaw]]s. At the end of this section is a [[Skull Coin]]. | ||
After this the hero will bounce on some [[Drum (UbiArt games)| | After this the hero will bounce on some [[Drum (UbiArt games)|drums]] and then start running up some walls with [[buzzsaw]]s. The player has to move these out of the way while the hero jumps between different walls while fire is behind. Another [[Skull Coin]] can be found here. After escaping the fire the hero will bounce of some more [[Drum (UbiArt games)|drums]] while the player moves some [[buzzsaw]]s and platforms. More fire will then come out, chasing the hero to an area with several [[buzzsaw]]s in a row which have to be moved upwards while the platforms beneath switch positions to the right to make a path for the hero to be on. After this a short wall running section appears which ends with the hero bouncing of a [[Drum (UbiArt games)|drum]], landing on a [[Champibumper]] and being taken to the end of the level in the background. | ||
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