Bonus level (Rayman 1): Difference between revisions
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[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]] | [[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]] | ||
'''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to [[the Magician]]. Once [[Rayman]] is inside a bonus level, he is given a time limit and a number of [[Ting]]s to collect, both of which are specific to that particular bonus level. If [[Rayman]] collects all of the bonus level's [[Ting]]s within the time limit, he will be given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more [[ | '''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to [[the Magician]]. Once [[Rayman]] is inside a bonus level, he is given a time limit and a number of [[Ting]]s to collect, both of which are specific to that particular bonus level. If [[Rayman]] collects all of the bonus level's [[Ting]]s within the time limit, he will be given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more [[Life|lives]]. | ||
Bonus levels also appear in [[Rayman 1 (Game Boy Color)|the Game Boy Color version of ''Rayman'']], where they are represented by a sign that looks similar to an [[exit sign]], but pointing upwards, and is held by an [[Electoon]] that jumps on the spot. As in [[Rayman 1|the original ''Rayman'' game]], the objective of these bonus levels is to collect all [[Ting]]s within the time limit to obtain a [[life]]. Counting [[Ubi Cliff]], there are 14 bonus levels, each with a specific number of [[Ting]]s and time limit. Additionally, once the player has completed all worlds in the game, including the [[Dark Legacy]] bonus world which is unlocked by breaking all 38 [[cage]]s, they will unlock the [[Time Attack]] map, which gives them access to all bonus levels in the game. | Bonus levels also appear in [[Rayman 1 (Game Boy Color)|the Game Boy Color version of ''Rayman'']], where they are represented by a sign that looks similar to an [[exit sign]], but pointing upwards, and is held by an [[Electoon]] that jumps on the spot. As in [[Rayman 1|the original ''Rayman'' game]], the objective of these bonus levels is to collect all [[Ting]]s within the time limit to obtain a [[life]]. Counting [[Ubi Cliff]], there are 14 bonus levels, each with a specific number of [[Ting]]s and time limit. Additionally, once the player has completed all worlds in the game, including the [[Dark Legacy]] bonus world which is unlocked by breaking all 38 [[cage]]s, they will unlock the [[Time Attack]] map, which gives them access to all bonus levels in the game. | ||
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Rayman 1 bonus level.png|The first [[Pink Plant Woods]] bonus level. | Rayman 1 bonus level.png|The first [[Pink Plant Woods]] bonus level. | ||
Rayman 1 bonus level life.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (PlayStation version). | Rayman 1 bonus level life.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (PlayStation version). | ||
R1 Saturn-BonusLevelPerfect.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (Saturn version). | |||
</gallery> | </gallery> | ||