Rayman Rush: Difference between revisions

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Rewrote the part about the save bug as it is now known how it works - also it appears one of the reference links is dead, but I can't find a replacement
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==Trivia==
==Trivia==
*There is a bug in the game which can lock out the player from getting 100%. By completing all modes and beating the original lap/race times the player will reach 82.4%. The remaining percentage is obtained from Lums Mode. The problem is that the game only increases the percentage the first time a level in Lums mode is completed, meaning that if the player doesn't collect all lums in one go then they can't get the percentage from them anymore. Not all lums from every level has to be collected for 100% since there is some leeway with every lum totaling out at 100.4%, however to ensure that the game isn't permanently locked out of 100% it is recommended getting all, or close to all, lums in one go in each level.
*There is a bug in the game which can lock out the player from getting 100%. By completing all modes and beating the original lap/race times the player will reach 82.4%. The remaining percentage is obtained from Lums Mode. The problem is that the game only increases the percentage the first time a level in Lums mode is completed, meaning that if the player does not collect all Lums in one go then they cannot get the percentage from them anymore. Not all Lums from every level has to be collected for 100% since there is some leeway with every Lum totaling out at 100.4%, however, to ensure that the game is not permanently locked out of 100%, it is recommended getting all, or close to all, Lums in one go in each level.
*At some point the game was called ''Rayman Race''.<ref>''Official UK Playstation Magazine'', Issue 079, pg. 9, https://archive.org/details/opm-079/page/n7/mode/2up</ref>
*At some point the game was called ''Rayman Race''.<ref>''Official UK Playstation Magazine'', Issue 079, pg. 9, https://archive.org/details/opm-079/page/n7/mode/2up</ref>