Airy Tunes: Difference between revisions

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{{quote|text=This is a world of slides and speed. It is linked to the Air's elements.|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}}
{{Quote|text=This is a world of slides and speed. It is linked to the Air's elements.|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}}


'''Airy Tunes''' is the second world in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. This world sports a resemblance to [[Rayman 1|the original version]]'s second world, [[Band Land]]. But here, the slippery sheet music is gold rather than silver, the static [[wrong note]]s are black rather than being multicoloured, the moving ones are all black too, the [[trumpet]]s look like bulb horns, the [[lightning eyes]] throw fireballs instead of bolts and the more spectacular backgrounds are omitted.
'''Airy Tunes''' is the second world in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. This world sports a resemblance to [[Rayman 1|the original version]]'s second world, [[Band Land]]. But here, the slippery sheet music is gold rather than silver, the static [[wrong note]]s are black rather than being multicoloured, the moving ones are all black too, the [[trumpet]]s look like bulb horns, the [[lightning eyes]] throw fireballs instead of bolts and the more spectacular backgrounds are omitted.
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[[Rayman]] starts at the beginning of a slide and must follow it right to two [[drum]]s, where he will first see the [[exit sign]] moving away from him. He must then slide along another stretch of sheet music, making jumps across small gaps containing [[wrong note]]s and ducking under a structure until he reaches the far right of the level. Here he will see the [[exit sign]] again and also encounter the first pair of [[lightning eyes]].
[[Rayman]] starts at the beginning of a slide and must follow it right to two [[drum]]s, where he will first see the [[exit sign]] moving away from him. He must then slide along another stretch of sheet music, making jumps across small gaps containing [[wrong note]]s and ducking under a structure until he reaches the far right of the level. Here he will see the [[exit sign]] again and also encounter the first pair of [[lightning eyes]].


After sliding back to the far left and making another set of more difficult jumps, [[Rayman]] will find the level's first [[cage]]. To reach it he will need to return once he has the [[grappling fist]] power. Dropping down, he must follow the [[exit sign]] right again, on the way he will encounter the second [[cage]] and this time he can smash it first time around by moving to the top of a raised section of sheet music to the right, sliding to the left, ducking under a [[spiky ball]], and then jumping to the sheet music below the [[cage]].
After sliding back to the far left and making another set of more difficult jumps, [[Rayman]] will find the level's first [[cage]]. To reach it he will need to return once he has the [[grappling fist]] power. Dropping down, he must follow the [[exit sign]] right again, on the way he will encounter the second [[cage]] and this time he can smash it first time around by moving to the top of a raised section of sheet music to the right, sliding to the left, ducking under a [[prickly ball]], and then jumping to the sheet music below the [[cage]].


Once the [[cage]] is broken, he can continue right, ducking under some [[wrong note]]s, and continuing until he reaches another [[drum]]. He must make his way upwards by jumping on four [[bongo]]s where he will see the [[exit sign]] moving away from him once again. He can follow it by ducking and sliding under some [[wrong note]]s. He will then drop down and hit a long section of sheet music which will take him right. He must jump across gaps and avoid [[spiky ball]]s until finally reaching a long gap that the [[exit sign]] will be moving over.
Once the [[cage]] is broken, he can continue right, ducking under some [[wrong note]]s, and continuing until he reaches another [[drum]]. He must make his way upwards by jumping on four [[bongo]]s where he will see the [[exit sign]] moving away from him once again. He can follow it by ducking and sliding under some [[wrong note]]s. He will then drop down and hit a long section of sheet music which will take him right. He must jump across gaps and avoid [[prickly ball]]s until finally reaching a long gap that the [[exit sign]] will be moving over.


A [[trumpet]] will stand to the right of the gap which will help [[Rayman]] cross. At the other side of the gap, the [[exit sign]] will finally stop allowing [[Rayman]] to finish the level.
A [[trumpet]] will stand to the right of the gap which will help [[Rayman]] cross. At the other side of the gap, the [[exit sign]] will finally stop allowing [[Rayman]] to finish the level.