Bongo Hills: Difference between revisions
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==Part 3== | ==Part 3== | ||
[[File:MaracasRocket.png|thumb|316px|class=sprite|[[Maracas | [[File:MaracasRocket.png|thumb|316px|class=sprite|[[Maraca|Maracas rockets]] allow [[Rayman]] to fly high in the skies of [[Band Land]].]] | ||
[[Rayman]] will mainly use [[maracas | [[Rayman]] will mainly use [[Maraca|maracas rockets]] to ascend this area. There are many [[prickly ball]]s that [[Rayman]] will need to avoid as it can cause the player to lose [[Life|lives]]. | ||
<gallery widths="126px" heights="597px"> | <gallery widths="126px" heights="597px"> | ||
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==Part 5== | ==Part 5== | ||
[[File:Tourniquet.png|thumb|316px|class=sprite|[[Rayman]] on a [[ | [[File:Tourniquet.png|thumb|316px|class=sprite|[[Rayman]] on a [[turnstile]], surrounded by [[prickly ball]]s]] | ||
There are many [[ | There are many [[prickly ball]]s that will cause [[Rayman]] to fall from the [[turnstile]] and into the [[wrong note]]s. There are two secret areas in this level, but one is much harder than the other. | ||
<gallery widths="320px" heights="108px"> | <gallery widths="320px" heights="108px"> | ||
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==Part 6== | ==Part 6== | ||
[[File:RedMonster.png|thumb|316px|class=sprite|[[ | [[File:RedMonster.png|thumb|316px|class=sprite|[[Mad drummer]]s are the tallest enemies in the game.]] | ||
This is the only level along with the PlayStation version of [[Moskito's Nest]] in part 4 and [[Eat at Joe's]] in part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that part 1 has been cut in ''[[Rayman Advance]]'', it places the missing [[cage]] here next to where in most versions an extra [[life]] would be found. While [[Rayman (Nintendo DSi)|the DSi version]] does include part 1, it still places the [[cage]] at the same location as in ''[[Rayman Advance]]'' making [[Rayman (Nintendo DSi)|the DSi version]] have a total of 7 [[cage]]s in the level. | This is the only level along with the PlayStation version of [[Moskito's Nest]] in part 4 and [[Eat at Joe's]] in part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that part 1 has been cut in ''[[Rayman Advance]]'', it places the missing [[cage]] here next to where in most versions an extra [[life]] would be found. While [[Rayman (Nintendo DSi)|the DSi version]] does include part 1, it still places the [[cage]] at the same location as in ''[[Rayman Advance]]'' making [[Rayman (Nintendo DSi)|the DSi version]] have a total of 7 [[cage]]s in the level. | ||