Electric Final: Difference between revisions
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=== ''Rayman Rush'' === | === ''Rayman Rush'' === | ||
Electric Tunnel in ''[[Rayman Rush]]'' can be played in five modes: Training, Championship, Time Attack, Lums (33 [[Yellow | Electric Tunnel in ''[[Rayman Rush]]'' can be played in five modes: Training, Championship, Time Attack, Lums (33 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). Only one checkpoint line and five [[switch]]es are included. | ||
Although the general layout and the aesthetic of the map are based on the original version of the Electric Final from ''[[Rayman M]]'', only one part of the race was transferred to this version unaltered. Most sections of the original map have been radically simplified, replaced (the first part of the stage takes place in an open corridor in contrast to a large factory hall in the original) or even completely cut (the last part of the original level). Electric Tunnel has been reduced to a short loop featuring a basic set of obstacles in the form of speed boosters, [[bumper]]s, small blocks, static platforms and one brief sliding section. The landscape remained mostly the same, but it is not as detailed as the original location, with less machinery and vapor clouds visible. | Although the general layout and the aesthetic of the map are based on the original version of the Electric Final from ''[[Rayman M]]'', only one part of the race was transferred to this version unaltered. Most sections of the original map have been radically simplified, replaced (the first part of the stage takes place in an open corridor in contrast to a large factory hall in the original) or even completely cut (the last part of the original level). Electric Tunnel has been reduced to a short loop featuring a basic set of obstacles in the form of speed boosters, [[bumper]]s, small blocks, static platforms and one brief sliding section. The landscape remained mostly the same, but it is not as detailed as the original location, with less machinery and vapor clouds visible. | ||