Magic fist: Difference between revisions

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At the beginning of the game, instead of giving the magic fist ability, the [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.
At the beginning of the game, instead of giving the magic fist ability, the [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.


Like in the original ''[[Rayman 2]]'', [[Rayman]]'s magic fist is upgraded twice in the game by the [[Silver Lum]]s given by [[Ly]]. However, the one obtained in [[the Fairy Glade]] does not only provide him with the ability to grab onto [[Purple Lum]]s, but also increases its power threefold, and the one obtained in the [[Canopy]] does not give him the ability to charge his fist, only increasing its power threefold again.
Like in the original ''[[Rayman 2]]'', [[Rayman]]'s magic fist is upgraded twice in the game by the [[Silver Lum]]s given by [[Ly]]. However, the one obtained in [[the Fairy Glade]] does not only provide him with the ability to grab onto [[Purple Lum]]s, but also increases its power threefold, and the one obtained in [[the Canopy]] does not give him the ability to charge his fist, only increasing its power threefold again.


In this game, the ability to charge [[Rayman]]'s magic fist is obtained in the [[Magic Well]] and called "Accumulation 1". It features a different animation than in the original ''[[Rayman 2]]'', with [[Rayman]] releasing the charged projectile in a gesture reminiscent of the Kamehameha attack from the ''Dragon Ball'' series. A further upgrade, "Accumulation 2", allows a charged shot to also damage all enemies in range. The other powers that can be bought in the [[Magic Well]] are "Rebound 1", which allows shots to bounce off walls, "Rebound 2", which upgrades them further to rebound off enemies, helping [[Rayman]] attack groups of enemies more efficiently, and "Rate of Fire", which enables [[Rayman]] to use both of his hands to shoot, effectively doubling his rate of fire.
In this game, the ability to charge [[Rayman]]'s magic fist is obtained in the [[Magic Well]] and called "Accumulation 1". It features a different animation than in the original ''[[Rayman 2]]'', with [[Rayman]] releasing the charged projectile in a gesture reminiscent of the Kamehameha attack from the ''Dragon Ball'' series. A further upgrade, "Accumulation 2", allows a charged shot to also damage all enemies in range. The other powers that can be bought in the [[Magic Well]] are "Rebound 1", which allows shots to bounce off walls, "Rebound 2", which upgrades them further to rebound off enemies, helping [[Rayman]] attack groups of enemies more efficiently, and "Rate of Fire", which enables [[Rayman]] to use both of his hands to shoot, effectively doubling his rate of fire.